Everything in the crypt, as it is in the current build (Alpha 0.13.1), and how each piece changed from build to build. Pages show the current version on top and the previous ones under it.Tutto quello che c’è nella cripta, com’è nella versione attuale (Alpha 0.13.1), e come ogni elemento è cambiato da una versione all’altra. Le pagine mostrano la versione attuale in alto e quelle precedenti sotto.
Texts show each number for one copy and how it grows with more (gifts and curses let you type a number of copies to see the totals). Where a number grows with your stats the formula is shown, while the game shows your own value and the formula on Ctrl.I testi mostrano ogni numero per una copia e come cresce con altre (doni e maledizioni ti fanno scrivere un numero di copie per vedere i totali). Dove un numero cresce con le tue statistiche è mostrata la formula, mentre il gioco mostra il tuo valore e la formula con Ctrl.
RarityRaritàCommonComune · Max copiesCopie massime 9
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàCommonComune · Max copiesCopie massime 9
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàRareRaro · Max copiesCopie massimeNo limitNessun limite
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.9.0 · BloodthirstSete di sangue
RarityRaritàRareRaro · Max copiesCopie massimeNo limitNessun limite
Max copies: 8 → ∞Copie massime: 8 → ∞
Previous versionVersione precedenteAlpha 0.8.6 · BloodthirstSete di sangue
RarityRaritàRareRaro · Max copiesCopie massime 8
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.8.1 · BloodthirstSete di sangue
RarityRaritàRareRaro · Max copiesCopie massime 8
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · BloodthirstSete di sangue
RarityRaritàRareRaro · Max copiesCopie massime 8
Max copies: 15 → 8Copie massime: 15 → 8
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · BloodthirstSete di sangue
RarityRaritàRareRaro · Max copiesCopie massime 15
Max copies: 4 → 15Copie massime: 4 → 15
Previous versionVersione precedenteAlpha 0.1.1 · BloodthirstSete di sangue
RarityRaritàRareRaro · Max copiesCopie massime 4
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàCommonComune · Max copiesCopie massime 12
Max copies: 5 → 12Copie massime: 5 → 12
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Spiked armorArmatura a spine
RarityRaritàCommonComune · Max copiesCopie massime 5
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàCommonComune · Max copiesCopie massimeNo limitNessun limite
Max copies: 5 → ∞Copie massime: 5 → ∞
Previous versionVersione precedenteAlpha 0.8.6 · Potion bagBorsa delle pozioni
RarityRaritàCommonComune · Max copiesCopie massime 5
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.8.1 · Potion bagBorsa delle pozioni
RarityRaritàCommonComune · Max copiesCopie massime 5
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Potion bagBorsa delle pozioni
RarityRaritàCommonComune · Max copiesCopie massime 5
Max copies: 12 → 5Copie massime: 12 → 5
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · Potion bagBorsa delle pozioni
RarityRaritàCommonComune · Max copiesCopie massime 12
Max copies: 4 → 12Copie massime: 4 → 12
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Potion bagBorsa di pozioni
RarityRaritàCommonComune · Max copiesCopie massime 4
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
You gain +0.75–3.75% (random, per copy) critical chance. A critical hit deals double damage. Critical chance past a sure hit becomes extra critical damage.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
RarityRaritàCommonComune · Max copiesCopie massimeNo limitNessun limite
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.9.0 · Predator’s eyeOcchio del predatore
RarityRaritàCommonComune · Max copiesCopie massimeNo limitNessun limite
Max copies: 15 → ∞Copie massime: 15 → ∞
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.8.6 · Predator’s eyeOcchio del predatore
RarityRaritàCommonComune · Max copiesCopie massime 15
Rarity: rare → commonRarità: rare → common
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.8.1 · Predator’s eyeOcchio del predatore
RarityRaritàRareRaro · Max copiesCopie massime 15
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · Predator’s eyeOcchio del predatore
RarityRaritàRareRaro · Max copiesCopie massime 15
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Predator’s eyeOcchio del predatore
RarityRaritàRareRaro · Max copiesCopie massime 15
Max copies: 8 → 15Copie massime: 8 → 15
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · Predator’s eyeOcchio del predatore
RarityRaritàRareRaro · Max copiesCopie massime 8
Max copies: 3 → 8Copie massime: 3 → 8
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Predator’s eyeOcchio del predatore
RarityRaritàRareRaro · Max copiesCopie massime 3
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàCommonComune · Max copiesCopie massime 4
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàEpicEpico · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàCommonComune · Max copiesCopie massime 3
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàCommonComune · Max copiesCopie massime 4
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàCommonComune · Max copiesCopie massimeNo limitNessun limite
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.9.4 · Iron platesPiastre di ferro
RarityRaritàCommonComune · Max copiesCopie massimeNo limitNessun limite
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.9.0 · Iron platesPiastre di ferro
RarityRaritàCommonComune · Max copiesCopie massimeNo limitNessun limite
Max copies: 12 → ∞Copie massime: 12 → ∞
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.8.1 · Iron platesPiastre di ferro
RarityRaritàCommonComune · Max copiesCopie massime 12
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Iron platesPiastre di ferro
RarityRaritàCommonComune · Max copiesCopie massime 12
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · Iron platesPiastre di ferro
RarityRaritàCommonComune · Max copiesCopie massime 12
Max copies: 4 → 12Copie massime: 4 → 12
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Iron platesPiastre di ferro
RarityRaritàCommonComune · Max copiesCopie massime 4
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàCommonComune · Max copiesCopie massime 10
Max copies: 2 → 10Copie massime: 2 → 10
Previous versionVersione precedenteAlpha 0.1.1 · Iron stomachStomaco di ferro
RarityRaritàCommonComune · Max copiesCopie massime 2
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàCommonComune · Max copiesCopie massime 2
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàCommonComune · Max copiesCopie massimeNo limitNessun limite
Max copies: 6 → ∞Copie massime: 6 → ∞
Previous versionVersione precedenteAlpha 0.6.0 · Long bladeLama lunga
RarityRaritàCommonComune · Max copiesCopie massime 6
Max copies: 10 → 6Copie massime: 10 → 6
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Long bladeLama lunga
RarityRaritàCommonComune · Max copiesCopie massime 10
Max copies: 3 → 10Copie massime: 3 → 10
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · Long bladeLama lunga
RarityRaritàCommonComune · Max copiesCopie massime 3
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Long bladeLama lunga
RarityRaritàCommonComune · Max copiesCopie massime 3
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàCommonComune · Max copiesCopie massime 4
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàCommonComune · Max copiesCopie massime 3
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàCommonComune · Max copiesCopie massime 2
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàCommonComune · Max copiesCopie massimeNo limitNessun limite
Max copies: 10 → ∞Copie massime: 10 → ∞
Previous versionVersione precedenteAlpha 0.8.1 · Second skinSeconda pelle
RarityRaritàCommonComune · Max copiesCopie massime 10
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · Second skinSeconda pelle
RarityRaritàCommonComune · Max copiesCopie massime 10
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Second skinSeconda pelle
RarityRaritàCommonComune · Max copiesCopie massime 10
Max copies: 3 → 10Copie massime: 3 → 10
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.4.0 · Second skinSeconda pelle
RarityRaritàCommonComune · Max copiesCopie massime 3
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · Second skinSeconda pelle
RarityRaritàCommonComune · Max copiesCopie massime 3
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Second skinSeconda pelle
RarityRaritàCommonComune · Max copiesCopie massime 3
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàCommonComune · Max copiesCopie massimeNo limitNessun limite
Max copies: 12 → ∞Copie massime: 12 → ∞
Previous versionVersione precedenteAlpha 0.8.1 · Hawk eyeOcchio di falco
RarityRaritàCommonComune · Max copiesCopie massime 12
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Hawk eyeOcchio di falco
RarityRaritàCommonComune · Max copiesCopie massime 12
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · Hawk eyeOcchio di falco
RarityRaritàCommonComune · Max copiesCopie massime 12
Max copies: 2 → 12Copie massime: 2 → 12
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Hawk eyeOcchio di falco
RarityRaritàCommonComune · Max copiesCopie massime 2
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàCommonComune · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàRareRaro · Max copiesCopie massimeNo limitNessun limite
Max copies: 8 → ∞Copie massime: 8 → ∞
Previous versionVersione precedenteAlpha 0.2.0 · Frost bladeLama di brina
RarityRaritàRareRaro · Max copiesCopie massime 8
Max copies: 2 → 8Copie massime: 2 → 8
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Frost bladeLama di brina
RarityRaritàRareRaro · Max copiesCopie massime 2
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàRareRaro · Max copiesCopie massimeNo limitNessun limite
Max copies: 8 → ∞Copie massime: 8 → ∞
Previous versionVersione precedenteAlpha 0.8.1 · First bloodPrimo sangue
RarityRaritàRareRaro · Max copiesCopie massime 8
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · First bloodPrimo sangue
RarityRaritàRareRaro · Max copiesCopie massime 8
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · First bloodPrimo sangue
RarityRaritàRareRaro · Max copiesCopie massime 8
Max copies: 1 → 8Copie massime: 1 → 8
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · First bloodPrimo sangue
RarityRaritàRareRaro · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàRareRaro · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàRareRaro · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàRareRaro · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàRareRaro · Max copiesCopie massimeNo limitNessun limite
Max copies: 8 → ∞Copie massime: 8 → ∞
Previous versionVersione precedenteAlpha 0.8.1 · Soul collectorCollezionista di anime
RarityRaritàRareRaro · Max copiesCopie massime 8
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · Soul collectorCollezionista di anime
RarityRaritàRareRaro · Max copiesCopie massime 8
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Soul collectorCollezionista di anime
RarityRaritàRareRaro · Max copiesCopie massime 8
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · Soul collectorCollezionista di anime
RarityRaritàRareRaro · Max copiesCopie massime 8
Max copies: 3 → 8Copie massime: 3 → 8
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Soul collectorCollezionista di anime
RarityRaritàRareRaro · Max copiesCopie massime 3
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàRareRaro · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàEpicEpico · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Arcane bow bolts fire 3 (+2 per extra copy) at a time in a fan. When several bolts of one volley hit the same enemy, each hit after the first deals 20% of its damage.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
RarityRaritàEpicEpico · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàEpicEpico · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Your hits have a 20% (+5% per extra copy) chance to arc as lightning to 2 (+1 every 3 extra copies) nearby enemies, dealing 50% (+5% per extra copy) of the damage.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
RarityRaritàEpicEpico · Max copiesCopie massimeNo limitNessun limite
Max copies: 5 → ∞Copie massime: 5 → ∞
Previous versionVersione precedenteAlpha 0.8.1 · Chain lightningCatena di fulmini
RarityRaritàEpicEpico · Max copiesCopie massime 5
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Chain lightningCatena di fulmini
RarityRaritàEpicEpico · Max copiesCopie massime 5
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · Chain lightningCatena di fulmini
RarityRaritàEpicEpico · Max copiesCopie massime 5
Max copies: 2 → 5Copie massime: 2 → 5
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Chain lightningCatena di fulmini
RarityRaritàEpicEpico · Max copiesCopie massime 2
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
A weapon mode. Your attacks deal 60% more damage, and you gain +15% movement speed and +10% attack speed, but you can't drink potions and healing you receive is halved. Only one mode at a time.
RarityRaritàEpicEpico · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàEpicEpico · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàEpicEpico · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàEpicEpico · Max copiesCopie massimeNo limitNessun limite
Max copies: 5 → ∞Copie massime: 5 → ∞
Previous versionVersione precedenteAlpha 0.8.1 · Midas touchTocco di Mida
RarityRaritàEpicEpico · Max copiesCopie massime 5
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · Midas touchTocco di Mida
RarityRaritàEpicEpico · Max copiesCopie massime 5
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Midas touchTocco di Mida
RarityRaritàEpicEpico · Max copiesCopie massime 5
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · Midas touchTocco di Mida
RarityRaritàEpicEpico · Max copiesCopie massime 5
Max copies: 1 → 5Copie massime: 1 → 5
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Midas touchTocco di Mida
RarityRaritàEpicEpico · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
A spell mode. Taking it costs you 60% of your maximum health, only once. Your abilities deal 75% (+20% per extra copy) more damage. Every kill makes you invulnerable for 1 s, at most once every 3 s. Only one mode at a time.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
RarityRaritàLegendaryLeggendario · Max copiesCopie massimeNo limitNessun limite
Max copies: 1 → ∞Copie massime: 1 → ∞
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.8.1 · Blood pactPatto di sangue
RarityRaritàLegendaryLeggendario · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · Blood pactPatto di sangue
RarityRaritàLegendaryLeggendario · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · Blood pactPatto di sangue
RarityRaritàLegendaryLeggendario · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Blood pactPatto di sangue
RarityRaritàLegendaryLeggendario · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Once per run, when you die you turn to ashes, and after 5 s you are gloriously reborn in a burst of fire with full health, invulnerable for 3 s and 75% faster to get away. The blast deals 3250%×best attack damage to every enemy within 10 tiles.
Previous versionVersione precedenteAlpha 0.8.1 · Phoenix featherPiuma di fenice
RarityRaritàLegendaryLeggendario · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · Phoenix featherPiuma di fenice
RarityRaritàLegendaryLeggendario · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · Phoenix featherPiuma di fenice
RarityRaritàLegendaryLeggendario · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Phoenix featherPiuma di fenice
RarityRaritàLegendaryLeggendario · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàLegendaryLeggendario · Max copiesCopie massimeNo limitNessun limite
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.10.1 · Dragon heartCuore di drago
RarityRaritàLegendaryLeggendario · Max copiesCopie massimeNo limitNessun limite
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.9.0 · Dragon heartCuore di drago
RarityRaritàLegendaryLeggendario · Max copiesCopie massimeNo limitNessun limite
Max copies: 3 → ∞Copie massime: 3 → ∞
Previous versionVersione precedenteAlpha 0.5.0 · Dragon heartCuore di drago
RarityRaritàLegendaryLeggendario · Max copiesCopie massime 3
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · Dragon heartCuore di drago
RarityRaritàLegendaryLeggendario · Max copiesCopie massime 3
Max copies: 1 → 3Copie massime: 1 → 3
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Dragon heartCuore di drago
RarityRaritàLegendaryLeggendario · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàLegendaryLeggendario · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Enemies you kill have a 20% (+5% per extra copy) chance to rise as allied skeletons for 10 s (+5 s per extra copy) + 0.5 s×INT, each dealing (40% + 3%×INT)×best attack damage with every hit.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
RarityRaritàLegendaryLeggendario · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Up to 2 times a run, when you or an ally would be killed, they are saved instead. Their debuffs are cleansed and they gain overhealth equal to 350% of their maximum health, draining over 10 s. For that time they also heal 50% of the damage they deal. After the last use the gift breaks.
RarityRaritàLegendaryLeggendario · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.10.1 · Last breathUltimo respiro
RarityRaritàLegendaryLeggendario · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.10.0 · Last breathUltimo respiro
RarityRaritàLegendaryLeggendario · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.8.1 · Last breathUltimo respiro
RarityRaritàLegendaryLeggendario · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · Last breathUltimo respiro
RarityRaritàLegendaryLeggendario · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Last breathUltimo respiro
RarityRaritàLegendaryLeggendario · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
After standing still for 1.5 s you take 20% (+5% every 2 extra copies) less damage. The bonus lasts 0.5 s (+0.5 s every 2 extra copies) after you move.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
RarityRaritàCommonComune · Max copiesCopie massimeNo limitNessun limite
Max copies: 12 → ∞Copie massime: 12 → ∞
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.8.1 · Guard stancePosizione di guardia
RarityRaritàCommonComune · Max copiesCopie massime 12
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · Guard stancePosizione di guardia
RarityRaritàCommonComune · Max copiesCopie massime 12
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Guard stancePosizione di guardia
RarityRaritàCommonComune · Max copiesCopie massime 12
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · Guard stancePosizione di guardia
RarityRaritàCommonComune · Max copiesCopie massime 12
Max copies: 2 → 12Copie massime: 2 → 12
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Guard stancePosizione di guardia
RarityRaritàCommonComune · Max copiesCopie massime 2
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàCommonComune · Max copiesCopie massime 3
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàCommonComune · Max copiesCopie massime 3
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàRareRaro · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàRareRaro · Max copiesCopie massimeNo limitNessun limite
Max copies: 5 → ∞Copie massime: 5 → ∞
Previous versionVersione precedenteAlpha 0.8.1 · Team spiritSpirito di squadra
RarityRaritàRareRaro · Max copiesCopie massime 5
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · Team spiritSpirito di squadra
RarityRaritàRareRaro · Max copiesCopie massime 5
Max copies: 8 → 5Copie massime: 8 → 5
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Team spiritSpirito di squadra
RarityRaritàRareRaro · Max copiesCopie massime 8
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · Team spiritSpirito di squadra
RarityRaritàRareRaro · Max copiesCopie massime 8
Max copies: 3 → 8Copie massime: 3 → 8
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Team spiritSpirito di squadra
RarityRaritàRareRaro · Max copiesCopie massime 3
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàRareRaro · Max copiesCopie massimeNo limitNessun limite
Max copies: 8 → ∞Copie massime: 8 → ∞
Previous versionVersione precedenteAlpha 0.8.1 · Field medicMedico da campo
RarityRaritàRareRaro · Max copiesCopie massime 8
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Field medicMedico da campo
RarityRaritàRareRaro · Max copiesCopie massime 8
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · Field medicMedico da campo
RarityRaritàRareRaro · Max copiesCopie massime 8
Max copies: 1 → 8Copie massime: 1 → 8
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Field medicMedico da campo
RarityRaritàRareRaro · Max copiesCopie massime1 (one copy only)1 (una sola copia)
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Every 5th attack sends out a wave 1.2 (+0.2 per extra copy) tiles wide that deals 30%×best attack damage and stuns for 0.1 s (+0.05 s per extra copy). An enemy it stunned is immune to the stun for 5 s.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàRareRaro · Max copiesCopie massimeNo limitNessun limite
Max copies: 8 → ∞Copie massime: 8 → ∞
Previous versionVersione precedenteAlpha 0.8.1 · BloodrageFuria di sangue
RarityRaritàRareRaro · Max copiesCopie massime 8
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · BloodrageFuria di sangue
RarityRaritàRareRaro · Max copiesCopie massime 8
Rarity: epic → rareRarità: epic → rare
Max copies: 5 → 8Copie massime: 5 → 8
Previous versionVersione precedenteAlpha 0.5.0 · BloodrageFuria di sangue
RarityRaritàEpicEpico · Max copiesCopie massime 5
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · BloodrageFuria di sangue
RarityRaritàEpicEpico · Max copiesCopie massime 5
Max copies: 2 → 5Copie massime: 2 → 5
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · BloodrageFuria di sangue
RarityRaritàEpicEpico · Max copiesCopie massime 2
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
RarityRaritàLegendaryLeggendario · Max copiesCopie massime 2
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
An Arcane bow bolt that hits bounces to the 1 (+1 every 2 extra copies) nearest other enemies within 3 tiles, dealing 60% damage. Bounced bolts don't bounce again.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
Arcane bow bolts have a 20% (+5% per extra copy) chance to splinter and also strike the nearest enemies within 5.5 tiles of the target (at most 1 (+1 every 3 extra copies)), dealing 35% (+5% per extra copy) of the damage.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
When you are hit, there is a 25% (+5% per extra copy) chance that a spirit strikes the nearest enemy within 2.5 tiles for best attack damage, your best attack (melee, ranged or magic).
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
A mode. You gain +80% maximum health, +15 STA and +35 toughness, but you move 30% slower, your dash is 50% shorter and takes 50% longer to come back. Only one mode at a time.
Your dash is 10% (+5% per extra copy) shorter and stops at the first enemy you run into. The impact gives you a shield of 10% (+3% per extra copy) of your maximum health for 2 s + 0.5 s×INT. It doesn’t work with Spectral form.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
A weapon mode. Instead of slashing you fire slow arcane bolts that deal 60%×magic damage and fire 30% slower. The Mage starts with it. Only one mode at a time.
Each time you pay health (Blood offering, Blood rite, Martyr’s gift, Oath of haste and the like), you deal 6% (+2% per extra copy) more damage for 4 s, stacking up to 5 times.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
All your lightning (Chain lightning, Static charge, Static field, Thunder, Lightning, Storm, Tesla totem, Thunderclap and the like) deals 20% (+10% per extra copy) more damage.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
Each hit you land has a 15% (+8% per extra copy) chance to call lightning on the target 3 times, one strike every 0.5 s, each dealing 80%×best attack damage. The same enemy can't call it again for 10 s, and bosses take 20% less damage from it.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
Every enemy you kill rises as an allied skeleton for 8 s, dealing (55% + 3%×INT)×best attack damage with each hit. At most 1 (+0.5 per extra copy) at a time.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
Every 5 kills leave a mote that heals 4 (+1 per extra copy) whichever player touches it first, or 6 (+1.5 per extra copy) if it is an ally. It fades after 10 s + 0.2 s×INT + 0.1 s×STA.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
Your hits have a 12% (+4% per extra copy) chance to plant a spore that bursts 1.5 s later and poisons every enemy within 1.2 (+0.2 per extra copy) tiles with your poison.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
Walking and auto-attacking charge a storm, one point for every 2 tiles you walk and 12 for every enemy your auto-attacks hit, up to 100. When it is full, your next auto-attack that hurts an enemy lets chain lightning go, striking up to 2 (+1 every 2 extra copies) enemies close to each other for 10 + 20%×best attack damage each.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
Killing an elite lets you wear its trait for 4s (+3s per extra copy). Fast and Stormcharged give speed, Armored, Mender and Rimebound make you take less damage, Commander, Explosive and Shrouded give damage, Vampire, Healer and Blightroot give lifesteal, and Goldgrubber gives gold.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
You store 20% of all healing you receive in the chalice, up to 20 (+10 per extra copy). Each part stays for 15 s. When your health is below 70% of your maximum health, the chalice empties and heals you for what it holds, then rests for 6 s. It keeps filling while it rests, and if your health is still low when the rest ends, it empties again at once.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
Trophy. Your hits have a 20% (+10% per extra copy) chance to bind the target in silk, slowing it for 2 s. While slowed it takes 15% (+5% per extra copy) more damage from you.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
Firing the Arcane bow while standing still builds Tempo, up to 3 + 0.5×DEX stacks that each last 5 s + 0.25 s×DEX (the next one refreshes them). Every stack gives +(3% + 2%×DEX) + 0% attack speed.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
Firing the wand while standing still builds Channel, up to 3 + 0.25×INT stacks that each last 4 s (the next one refreshes them). Every stack gives (5% + 1%×INT) + 0% more wand damage.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
A weapon mode. Instead of slashing you throw 2 souls every 1.3 s at a point up to 4 tiles away. They part to either side and meet at that point, passing through every enemy on the way. Each soul deals 75%×magic damage to the first enemy it hits and 60% of that to each one after. The Summoner starts with it. Only one mode at a time.
Your dash leaves a trail of war embers that lasts 2 s (+0.5 s per extra copy). You and every ally standing in it deal 10% (+5% per extra copy) more damage, and the bonus stays for 3 s after stepping out.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
Throw a bomb up to 2.5 tiles away. It explodes after 3 s, or as soon as you press the skill again, dealing 7 + attack damage within 1.5 tiles. Walls stop both the throw and the blast, and the cooldown starts when it explodes.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Throw a bomb up to 2.5 tiles away. It explodes after 3 s, or as soon as you press the skill again, dealing 7 + attack damage within 1.5 tiles. Walls stop both the throw and the blast, and the cooldown starts when it explodes.Lanci una bomba fino a 2,5 caselle. Esplode dopo 3 s, o appena ripremi l’abilità, infliggendo 7 + attacco danni entro 1,5 caselle. I muri fermano sia il lancio sia l’esplosione, e la ricarica parte quando esplode.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Leap up to 3.2 tiles and slam down, dealing 2 + attack damage to every enemy within 1.3 tiles of where you land.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Leap up to 3.2 tiles and slam down, dealing 2 + attack damage to every enemy within 1.3 tiles of where you land.Balzi fino a 3,2 caselle e atterri con forza, infliggendo 2 + attacco danni a ogni nemico entro 1,3 caselle dal punto d’atterraggio.
CooldownRicarica6 s · Anvil: -Incudine: -
FromDaToA
EngravingsIncisioni
When this ability reaches level III at the anvil, and again at level VI, you choose one of two engravings. The choice changes how the ability works for the rest of the run. Close the choice and it waits at the next anvil, free. An engraving's numbers stay the same at every level, while the ability's own numbers keep growing.Quando questa abilità arriva al livello III all’incudine, e di nuovo al VI, scegli una di due incisioni. La scelta cambia come funziona l’abilità per il resto della run. Se chiudi la scelta, ti aspetta gratis alla prossima incudine. I numeri di un’incisione restano uguali a ogni livello, mentre quelli dell’abilità continuano a crescere.
Level III: pick oneLivello III: scegline una
Cracked groundTerra spaccata
Enemies hit by the landing are slowed for 4.5 s.I nemici colpiti dall’atterraggio sono rallentati per 4,5 s.
Second boundSecondo balzo
Within 3 s of landing you can leap once more, and only then does the cooldown start.Entro 3 s dall’atterraggio puoi balzare ancora una volta, poi parte la ricarica.
Level VI: pick oneLivello VI: scegline una
Stunning landingAtterraggio stordente
Enemies hit by the landing are stunned for 2 s.I nemici colpiti dall’atterraggio sono storditi per 2 s.
Bulwark landingAtterraggio bastione
Each enemy hit by the landing gives you overhealth worth 4% of your maximum health that fades over 6 s.Ogni nemico colpito dall’atterraggio ti dà sovravita pari al 4% della tua vita massima, che svanisce in 6 s.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Let out a war cry. You and every ally within 4 tiles deal 30% + 0.5%×STR more damage for 5 s.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Let out a war cry. You and every ally within 4 tiles deal 30% + 0.5%×STR more damage for 5 s.Lanci un grido di guerra. Tu e ogni alleato entro 4 caselle infliggete il 30% + 0,5%×FOR di danni in più per 5 s.
Previous versionVersione precedenteAlpha 0.8.1 · War cryGrido di guerra
RarityRaritàRareRaro · CooldownRicarica 15 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · War cryGrido di guerra
RarityRaritàRareRaro · CooldownRicarica 15 s
Rarity: common → rareRarità: common → rare
Previous versionVersione precedenteAlpha 0.2.0 · War cryGrido di guerra
RarityRaritàCommonComune · CooldownRicarica 15 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · War cryGrido di guerra
RarityRaritàCommonComune · CooldownRicarica 15 s
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Set a bear trap where you aim (up to 5 tiles away) that lasts 30 s. The first enemy to step on it takes 6 + 30%×attack + 0.5×STR damage and is stuck for 2.5 s (elites half as long, bosses a third). You can have 1 out at once.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Set a bear trap where you aim (up to 5 tiles away) that lasts 30 s. The first enemy to step on it takes 6 + 30%×attack + 0.5×STR damage and is stuck for 2.5 s (elites half as long, bosses a third). You can have 1 out at once.Piazzi una tagliola dove miri (fino a 5 caselle) che dura 30 s. Il primo nemico che la calpesta subisce 6 + 30%×attacco + 0,5×FOR danni e resta bloccato per 2,5 s (le élite per metà, i boss per un terzo). Puoi averne 1 insieme.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Throw 1 + 1 per 4 DEX daggers in a fan. Each deals 2 + 45%×ranged attack + 0.25×DEX damage and pierces through 1 + 1 per 2 DEX enemies.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Throw 1 + 1 per 4DEX daggers in a fan. Each deals 2 + 45%×ranged attack + 0.25×DEX damage and pierces through 1 + 1 per 2DEX enemies.Lanci 1 + 1 ogni 4 DES pugnali a ventaglio. Ognuno infligge 2 + 45%×attacco a distanza + 0,25×DES danni e trapassa 1 + 1 ogni 2 DES nemici.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Patch yourself up and regain 4 + 1 per 3 STA health over 8 s.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Patch yourself up and regain 4 + 1 per 3STA health over 8 s.Ti medichi e recuperi 4 + 1 ogni 3 RES vita nell’arco di 8 s.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Drop a smoke bomb where you aim, filling 3.5 tiles around it for 4 s. Allies inside can't be detected by enemies. The next hit each of them takes deals 20% less damage and their next hit deals 15% more damage, once per smoke bomb. Enemies inside move 10% slower. The cooldown starts halfway through the smoke.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Drop a smoke bomb where you aim, filling 3.5 tiles around it for 4 s. Allies inside can't be detected by enemies. The next hit each of them takes deals 20% less damage and their next hit deals 15% more damage, once per smoke bomb. Enemies inside move 10% slower. The cooldown starts halfway through the smoke.Lanci un fumogeno dove miri, che copre 3,5 caselle attorno per 4 s. Gli alleati dentro non possono essere individuati dai nemici. Il prossimo colpo che ognuno subisce fa il 20% di danni in meno e il suo prossimo colpo fa il 15% di danni in più, una volta per fumogeno. I nemici dentro si muovono il 10% più lentamente. La ricarica parte a metà del fumo.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Release a shockwave that knocks back every enemy within 1 + 0.05×STR + 0.05×STA tiles and deals 2 + 0.5×STR + 0.5×STA damage.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Release a shockwave that knocks back every enemy within 1 + 0.05×STR + 0.05×STA tiles and deals 2 + 0.5×STR + 0.5×STA damage.Liberi un’onda d’urto che respinge ogni nemico entro 1 + 0,05×FOR + 0,05×RES caselle e infligge 2 + 0,5×FOR + 0,5×RES danni.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Hurl a lance of ice that pierces up to 3 enemies for 100%×magic damage and pushes each of them back 2 tiles. An enemy driven into a wall is frozen for 1.5 s (bosses resist).
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Hurl a lance of ice that pierces up to 3 enemies for 100%×magic damage and pushes each of them back 2 tiles. An enemy driven into a wall is frozen for 1.5 s (bosses resist).Scagli una lancia di ghiaccio che trapassa fino a 3 nemici infliggendo 100%×magia danni e li spinge indietro di 2 caselle. Un nemico spinto contro un muro resta congelato per 1,5 s (i boss resistono).
Previous versionVersione precedenteAlpha 0.8.6 · Ice lanceLancia di ghiaccio
RarityRaritàCommonComune · CooldownRicarica 5 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.8.1 · Ice lanceLancia di ghiaccio
RarityRaritàCommonComune · CooldownRicarica 5 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.7.0 · Ice lanceLancia di ghiaccio
RarityRaritàCommonComune · CooldownRicarica 5 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · Ice lanceLancia di ghiaccio
RarityRaritàCommonComune · CooldownRicarica 5 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Ice lanceLancia di ghiaccio
RarityRaritàCommonComune · CooldownRicarica 5 s
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Draw the attention of every enemy within 5 tiles for 4 s. They attack you instead of your allies, and you take 20% less damage.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Draw the attention of every enemy within 5 tiles for 4 s. They attack you instead of your allies, and you take 20% less damage.Attiri l’attenzione di ogni nemico entro 5 caselle per 4 s. Attaccano te invece dei tuoi alleati, e subisci il 20% di danni in meno.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Hurl a fireball that explodes in a radius of 1 + 0.2×INT (max 5) tiles, dealing 2 + 70%×magic damage and leaving fire on the ground for 1 s + 0.2 s×INT (max 4 s).
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Hurl a fireball that explodes in a radius of 1 + 0.2×INT (max 5) tiles, dealing 2 + 70%×magic damage and leaving fire on the ground for 1 s + 0.2 s×INT (max 4 s).Scagli una palla di fuoco che esplode in un raggio di 1 + 0,2×INT (max 5) caselle, infliggendo 2 + 70%×magia danni e lasciando fuoco a terra per 1 s + 0,2 s×INT (max 4 s).
CooldownRicarica15 s · Anvil: -Incudine: -
FromDaToA
EngravingsIncisioni
When this ability reaches level III at the anvil, and again at level VI, you choose one of two engravings. The choice changes how the ability works for the rest of the run. Close the choice and it waits at the next anvil, free. An engraving's numbers stay the same at every level, while the ability's own numbers keep growing.Quando questa abilità arriva al livello III all’incudine, e di nuovo al VI, scegli una di due incisioni. La scelta cambia come funziona l’abilità per il resto della run. Se chiudi la scelta, ti aspetta gratis alla prossima incudine. I numeri di un’incisione restano uguali a ogni livello, mentre quelli dell’abilità continuano a crescere.
Level III: pick oneLivello III: scegline una
Splitting blastScoppio diviso
The burst throws 3 smaller blasts around it, each dealing 40% of the damage.La deflagrazione lancia attorno 3 scoppi più piccoli, ognuno con il 40% dei danni.
Lingering flamesFiamme tenaci
The pool of fire lasts 100% longer and is 50% wider.La pozza di fuoco dura il 100% in più ed è il 50% più larga.
Level VI: pick oneLivello VI: scegline una
Twin flameFiamma gemella
You throw a second fireball beside the first, dealing 60% of the damage.Lanci una seconda palla di fuoco accanto alla prima, che infligge il 60% dei danni.
ImplosionImplosione
Before it bursts, the fireball drags the enemies within 3.5 tiles into its heart.Prima di esplodere la palla di fuoco trascina al suo centro i nemici entro 3,5 caselle.
Previous versionVersione precedenteAlpha 0.8.1 · FireballPalla di fuoco
RarityRaritàRareRaro · CooldownRicarica 6 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.7.0 · FireballPalla di fuoco
RarityRaritàRareRaro · CooldownRicarica 6 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · FireballPalla di fuoco
RarityRaritàRareRaro · CooldownRicarica 6 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · FireballPalla di fuoco
RarityRaritàRareRaro · CooldownRicarica 6 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · FireballPalla di fuoco
RarityRaritàRareRaro · CooldownRicarica 6 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · FireballPalla di fuoco
RarityRaritàRareRaro · CooldownRicarica 6 s
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Release a blast of frost that freezes every enemy within 2.6 tiles for 2 s + 0.1 s×INT (max 4 s). Bosses resist.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Release a blast of frost that freezes every enemy within 2.6 tiles for 2 s + 0.1 s×INT (max 4 s). Bosses resist.Liberi un’ondata di gelo che congela ogni nemico entro 2,6 caselle per 2 s + 0,1 s×INT (max 4 s). I boss resistono.
CooldownRicarica12 s · Anvil: -Incudine: -
FromDaToA
EngravingsIncisioni
When this ability reaches level III at the anvil, and again at level VI, you choose one of two engravings. The choice changes how the ability works for the rest of the run. Close the choice and it waits at the next anvil, free. An engraving's numbers stay the same at every level, while the ability's own numbers keep growing.Quando questa abilità arriva al livello III all’incudine, e di nuovo al VI, scegli una di due incisioni. La scelta cambia come funziona l’abilità per il resto della run. Se chiudi la scelta, ti aspetta gratis alla prossima incudine. I numeri di un’incisione restano uguali a ogni livello, mentre quelli dell’abilità continuano a crescere.
Level III: pick oneLivello III: scegline una
BrittleFragile
Frozen enemies take 40% more damage while frozen and for 1 s after.I nemici congelati subiscono il 40% di danni in più finché sono congelati e per 1 s dopo.
Wide novaNova ampia
The nova reaches 50% farther.La nova arriva il 50% più lontano.
Level VI: pick oneLivello VI: scegline una
Ice fieldCampo di ghiaccio
The nova leaves icy ground for 4 s that slows enemies and every second deals damage equal to 25% of your magic.La nova lascia per 4 s un terreno gelato che rallenta i nemici e ogni secondo infligge danni pari al 25% della tua magia.
RefreezeRicongelo
When they thaw, the nova’s enemies freeze again for 1 s.Quando si scongelano, i nemici della nova si congelano di nuovo per 1 s.
Previous versionVersione precedenteAlpha 0.7.0 · Frost novaNova di ghiaccio
RarityRaritàRareRaro · CooldownRicarica 12 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · Frost novaNova di ghiaccio
RarityRaritàRareRaro · CooldownRicarica 12 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · Frost novaNova di ghiaccio
RarityRaritàRareRaro · CooldownRicarica 12 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Frost novaNova di ghiaccio
RarityRaritàRareRaro · CooldownRicarica 12 s
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Release a poison cloud with a radius of 1.8 tiles in front of you, lasting 5 s. Enemies who walk in are poisoned with your poison, taking 2 + 20%×magic + 0.25×INT damage every 3 s.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Release a poison cloud with a radius of 1.8 tiles in front of you, lasting 5 s. Enemies who walk in are poisoned with your poison, taking 2 + 20%×magic + 0.25×INT damage every 3 s.Rilasci davanti a te una nube velenosa di raggio 1,8 caselle che dura 5 s. I nemici che ci entrano restano avvelenati dal tuo veleno e subiscono 2 + 20%×magia + 0,25×INT danni ogni 3 s.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Strike the nearest visible enemy within 6 tiles with lightning that jumps to 3 more. Each takes 2 + magic damage.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Strike the nearest visible enemy within 6 tiles with lightning that jumps to 3 more. Each takes 2 + magic damage.Colpisci il nemico visibile più vicino entro 6 caselle con un fulmine che rimbalza su altri 3. Ognuno subisce 2 + magia danni.
CooldownRicarica8 s · Anvil: -Incudine: -
FromDaToA
EngravingsIncisioni
When this ability reaches level III at the anvil, and again at level VI, you choose one of two engravings. The choice changes how the ability works for the rest of the run. Close the choice and it waits at the next anvil, free. An engraving's numbers stay the same at every level, while the ability's own numbers keep growing.Quando questa abilità arriva al livello III all’incudine, e di nuovo al VI, scegli una di due incisioni. La scelta cambia come funziona l’abilità per il resto della run. Se chiudi la scelta, ti aspetta gratis alla prossima incudine. I numeri di un’incisione restano uguali a ogni livello, mentre quelli dell’abilità continuano a crescere.
Level III: pick oneLivello III: scegline una
Forked boltFulmine biforcuto
The lightning jumps to 2 more enemies.Il fulmine salta su 2 nemici in più.
OverchargeSovraccarico
The first enemy struck is stunned for 1 s.Il primo nemico colpito resta stordito per 1 s.
Level VI: pick oneLivello VI: scegline una
Static markMarchio statico
Every enemy struck takes 20% more damage for 3 s.Ogni nemico colpito subisce il 20% di danni in più per 3 s.
Grounding arcArco di terra
Each enemy struck gives you a shield worth 2% of your maximum health that lasts 5 s.Ogni nemico colpito ti dà uno scudo pari al 2% della tua vita massima che dura 5 s.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Teleport instantly up to 3 tiles in the direction you aim.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Teleport instantly up to 3 tiles in the direction you aim.Ti teletrasporti all’istante fino a 3 caselle nella direzione in cui miri.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
You and all your allies take 20% + 0.4%×STA less damage for 5 s. The cooldown starts when the barrier wears off.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
You and all your allies take 20% + 0.4%×STA less damage for 5 s. The cooldown starts when the barrier wears off.Tu e tutti i tuoi alleati subite il 20% + 0,4%×RES di danni in meno per 5 s. La ricarica parte quando la barriera svanisce.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Summon an allied skeleton that fights for you for 10 s + 0.5 s×INT (max 15 s), dealing 5 + 10%×magic + 3×INT damage with each hit.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Summon an allied skeleton that fights for you for 10 s + 0.5 s×INT (max 15 s), dealing 5 + 10%×magic + 3×INT damage with each hit.Evochi uno scheletro alleato che combatte per te per 10 s + 0,5 s×INT (max 15 s), infliggendo 5 + 10%×magia + 3×INT danni a ogni colpo.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Pull the nearest visible enemy within 6 + 1 per 3 STR tiles to you, dealing your attack as damage and stunning it for 1.2 s + 0.2 s per 2 STR. Brutes and guardians don't budge.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Pull the nearest visible enemy within 6 + 1 per 3STR tiles to you, dealing your attack as damage and stunning it for 1.2 s + 0.2 s per 2STR. Brutes and guardians don't budge.Tiri a te il nemico visibile più vicino entro 6 + 1 ogni 3 FOR caselle, infliggendogli danni pari al tuo attacco e stordendolo per 1,2 s + 0,2 s ogni 2 FOR. Bruti e guardiani non si spostano.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
You and all living allies regain 5 + 0.3×STA health over 15 s.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
You and all living allies regain 5 + 0.3×STA health over 15 s.Tu e tutti gli alleati vivi recuperate 5 + 0,3×RES vita in 15 s.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Appear behind the nearest enemy within 3 + 0.25×STR + 0.25×DEX (max 8) tiles and strike it for (75% + 5%×STR + 2.5%×DEX)×attack + (50% + 3.5%×INT)×magic damage.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Appear behind the nearest enemy within 3 + 0.25×STR + 0.25×DEX (max 8) tiles and strike it for (75% + 5%×STR + 2.5%×DEX)×attack + (50% + 3.5%×INT)×magic damage.Appari alle spalle del nemico più vicino entro 3 + 0,25×FOR + 0,25×DES (max 8) caselle e lo colpisci infliggendo (75% + 5%×FOR + 2,5%×DES)×attacco + (50% + 3,5%×INT)×magia danni.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Make the poison in every enemy within 4 tiles burst. Each takes at once the damage its poison had left to deal plus 50%×magic damage, and enemies within 1.5 tiles of it are poisoned with your poison for 4 s.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Make the poison in every enemy within 4 tiles burst. Each takes at once the damage its poison had left to deal plus 50%×magic damage, and enemies within 1.5 tiles of it are poisoned with your poison for 4 s.Fai esplodere il veleno di ogni nemico entro 4 caselle. Ognuno subisce subito i danni che il suo veleno doveva ancora infliggere più 50%×magia danni, e i nemici entro 1,5 caselle da lui sono avvelenati con il tuo veleno per 4 s.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Place a healing totem for 6 s. You and every ally within 2.5 tiles of it regain 1 + 0.1×STA health every 2 s.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Place a healing totem for 6 s. You and every ally within 2.5 tiles of it regain 1 + 0.1×STA health every 2 s.Pianti un totem di guarigione per 6 s. Tu e ogni alleato entro 2,5 caselle recuperate 1 + 0,1×RES vita ogni 2 s.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Spin for 2.5 s, striking everything around you every 0.25 s for 60%×attack damage while moving slightly faster.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Spin for 2.5 s, striking everything around you every 0.25 s for 60%×attack damage while moving slightly faster.Turbini per 2,5 s, colpendo tutto attorno a te ogni 0,25 s con 60%×attacco danni mentre ti muovi un po’ più veloce.
CooldownRicarica14 s · Anvil: -Incudine: -
FromDaToA
EngravingsIncisioni
When this ability reaches level III at the anvil, and again at level VI, you choose one of two engravings. The choice changes how the ability works for the rest of the run. Close the choice and it waits at the next anvil, free. An engraving's numbers stay the same at every level, while the ability's own numbers keep growing.Quando questa abilità arriva al livello III all’incudine, e di nuovo al VI, scegli una di due incisioni. La scelta cambia come funziona l’abilità per il resto della run. Se chiudi la scelta, ti aspetta gratis alla prossima incudine. I numeri di un’incisione restano uguali a ogni livello, mentre quelli dell’abilità continuano a crescere.
Level III: pick oneLivello III: scegline una
Vortex spinVortice
Each spin drags the enemies within 2.5 tiles toward you.Ogni giro trascina verso di te i nemici entro 2,5 caselle.
Long spinGiro lungo
The whirlwind lasts 50% longer.Il turbine dura il 50% in più.
Level VI: pick oneLivello VI: scegline una
Iron spinGiro di ferro
When you start spinning you gain +30 armor for as long as the whirlwind lasts.Quando inizi a girare ottieni +30 di armatura finché il turbine dura.
Blood spinGiro di sangue
Each spin heals you for 2% of your maximum health.Ogni giro ti cura del 2% della vita massima.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Call down a rain of arrows on an area with a radius of 2.2 tiles in front of you. It strikes 6 times over 2 s, each volley dealing 110%×ranged attack damage.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Call down a rain of arrows on an area with a radius of 2.2 tiles in front of you. It strikes 6 times over 2 s, each volley dealing 110%×ranged attack damage.Fai piovere frecce su un’area con un raggio di 2,2 caselle davanti a te. Colpisce 6 volte in 2 s, e ogni raffica infligge 110%×attacco a distanza danni.
CooldownRicarica12 s · Anvil: -Incudine: -
FromDaToA
EngravingsIncisioni
When this ability reaches level III at the anvil, and again at level VI, you choose one of two engravings. The choice changes how the ability works for the rest of the run. Close the choice and it waits at the next anvil, free. An engraving's numbers stay the same at every level, while the ability's own numbers keep growing.Quando questa abilità arriva al livello III all’incudine, e di nuovo al VI, scegli una di due incisioni. La scelta cambia come funziona l’abilità per il resto della run. Se chiudi la scelta, ti aspetta gratis alla prossima incudine. I numeri di un’incisione restano uguali a ogni livello, mentre quelli dell’abilità continuano a crescere.
Level III: pick oneLivello III: scegline una
Guided rainPioggia guidata
The rain follows your aim while it falls, 3 tiles a second.La pioggia segue la tua mira mentre cade, di 3 caselle al secondo.
Focused rainPioggia concentrata
The rain covers 50% of its area but deals 100% more damage.La pioggia copre il 50% della sua area ma infligge il 100% di danni in più.
Level VI: pick oneLivello VI: scegline una
Caltrop showerPioggia di triboli
Where the rain ends it leaves caltrops for 6 s that make enemies bleed.Dove la pioggia finisce lascia triboli per 6 s che fanno sanguinare i nemici.
Pinning volleysRaffiche inchiodanti
Every volley pins the enemies it hits for 0.3 s.Ogni raffica inchioda i nemici che colpisce per 0,3 s.
Previous versionVersione precedenteAlpha 0.7.0 · Arrow rainPioggia di frecce
RarityRaritàEpicEpico · CooldownRicarica 12 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · Arrow rainPioggia di frecce
RarityRaritàEpicEpico · CooldownRicarica 12 s
Cooldown: 16 → 12Ricarica: 16 → 12
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.4.0 · Arrow rainPioggia di frecce
RarityRaritàEpicEpico · CooldownRicarica 16 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · Arrow rainPioggia di frecce
RarityRaritàEpicEpico · CooldownRicarica 16 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Arrow rainPioggia di frecce
RarityRaritàEpicEpico · CooldownRicarica 16 s
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Raise a wall of fire 3 tiles wide in front of you for 6 s. Enemies who cross it burn with your burn, taking an extra 100%×magic damage every second.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Raise a wall of fire 3 tiles wide in front of you for 6 s. Enemies who cross it burn with your burn, taking an extra 100%×magic damage every second.Innalzi un muro di fuoco largo 3 caselle davanti a te per 6 s. I nemici che lo attraversano bruciano con la tua bruciatura, subendo 100%×magia danni in più al secondo.
Previous versionVersione precedenteAlpha 0.7.0 · Wall of fireMuro di fuoco
RarityRaritàEpicEpico · CooldownRicarica 15 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · Wall of fireMuro di fuoco
RarityRaritàEpicEpico · CooldownRicarica 15 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · Wall of fireMuro di fuoco
RarityRaritàEpicEpico · CooldownRicarica 15 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Wall of fireMuro di fuoco
RarityRaritàEpicEpico · CooldownRicarica 15 s
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Open a black hole for 2.5 s. It pulls enemies within 3.4 tiles toward its center and deals 100%×magic damage to them every 0.5 s.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Open a black hole for 2.5 s. It pulls enemies within 3.4 tiles toward its center and deals 100%×magic damage to them every 0.5 s.Apri un buco nero per 2,5 s. Attira verso il centro i nemici entro 3,4 caselle e infligge loro 100%×magia danni ogni 0,5 s.
Previous versionVersione precedenteAlpha 0.7.0 · Black holeBuco nero
RarityRaritàEpicEpico · CooldownRicarica 18 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · Black holeBuco nero
RarityRaritàEpicEpico · CooldownRicarica 18 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · Black holeBuco nero
RarityRaritàEpicEpico · CooldownRicarica 18 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Black holeBuco nero
RarityRaritàEpicEpico · CooldownRicarica 18 s
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
You and all your allies gain +20% movement speed and +20% attack speed for 8 s. The cooldown starts when the frenzy ends.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
You and all your allies gain +20% movement speed and +20% attack speed for 8 s. The cooldown starts when the frenzy ends.Tu e tutti gli alleati ottenete +20% di velocità di movimento e +20% di velocità d’attacco per 8 s. La ricarica parte quando la frenesia finisce.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Leave a shadow that lures enemies within 8 tiles for 4 s, then explodes in a radius of 1.6 tiles for 3 + attack damage.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Leave a shadow that lures enemies within 8 tiles for 4 s, then explodes in a radius of 1.6 tiles for 3 + attack damage.Lasci un’ombra che attira i nemici entro 8 caselle per 4 s, poi esplode in un raggio di 1,6 caselle infliggendo 3 + attacco danni.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Bind every visible enemy in spectral chains, rooting them for 2 s + 0.1 s×INT (max 4 s). Bosses resist.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Bind every visible enemy in spectral chains, rooting them for 2 s + 0.1 s×INT (max 4 s). Bosses resist.Leghi ogni nemico visibile con catene spettrali, bloccandolo per 2 s + 0,1 s×INT (max 4 s). I boss resistono.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
For 6 s you gain +100% attack speed, but take 20% more damage.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
For 6 s you gain +100% attack speed, but take 20% more damage.Per 6 s ottieni +100% di velocità d’attacco, ma subisci il 20% di danni in più.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Start a pulsing aura that reaches 3 tiles around you and pulses 5 times, once every 3 s. Each pulse gives you and every ally inside +2 armor for 10 s, stacking up to 5 times, and each pulse received refreshes how long it lasts. The cooldown starts when the pulses are done.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Start a pulsing aura that reaches 3 tiles around you and pulses 5 times, once every 3 s. Each pulse gives you and every ally inside +2 armor for 10 s, stacking up to 5 times, and each pulse received refreshes how long it lasts. The cooldown starts when the pulses are done.Emani un’aura pulsante che raggiunge 3 caselle attorno a te e pulsa 5 volte, una ogni 3 s. Ogni impulso dà a te e a ogni alleato dentro +2 di armatura per 10 s, fino a 5 volte, e ogni impulso ricevuto ne rinnova la durata. La ricarica parte quando gli impulsi finiscono.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Call a meteor down where you aim. After 2 s it lands, dealing 20 + 100%×magic damage in a radius of 3 tiles and leaving fire on the ground for 5 s.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Call a meteor down where you aim. After 2 s it lands, dealing 20 + 100%×magic damage in a radius of 3 tiles and leaving fire on the ground for 5 s.Fai cadere una meteora dove miri. Dopo 2 s atterra, infliggendo 20 + 100%×magia danni in un raggio di 3 caselle e lasciando fuoco a terra per 5 s.
RarityRaritàLegendaryLeggendario · CooldownRicarica 25 s
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Stop time across the whole floor for 3 s. Enemy projectiles hang in the air and can't hurt you or your allies, spike traps stay down, cracked floors hold, and every enemy is slowed by 90%.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Stop time across the whole floor for 3 s. Enemy projectiles hang in the air and can't hurt you or your allies, spike traps stay down, cracked floors hold, and every enemy is slowed by 90%.Fermi il tempo su tutto il piano per 3 s. I proiettili nemici restano sospesi e non possono ferire te né i tuoi alleati, le trappole a punte restano abbassate, i pavimenti incrinati reggono e ogni nemico è rallentato del 90%.
RarityRaritàLegendaryLeggendario · CooldownRicarica 120 s
Cooldown: 40 → 120Ricarica: 40 → 120
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.8.1 · Time stopTempo fermo
RarityRaritàLegendaryLeggendario · CooldownRicarica 40 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Time stopTempo fermo
RarityRaritàLegendaryLeggendario · CooldownRicarica 40 s
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Gain Inspiration for 10 s. While it lasts, every enemy that dies within 4 + 0.15×STA (max 6) tiles of you leaves a tribute of 10% + 0.2%×STA of its maximum health, which you and every living ally gain as armor for 10 s. The cooldown starts when Inspiration ends.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Gain Inspiration for 10 s. While it lasts, every enemy that dies within 4 + 0.15×STA (max 6) tiles of you leaves a tribute of 10% + 0.2%×STA of its maximum health, which you and every living ally gain as armor for 10 s. The cooldown starts when Inspiration ends.Ottieni Ispirazione per 10 s. Finché dura, ogni nemico che muore entro 4 + 0,15×RES (max 6) caselle da te lascia un tributo pari al 10% + 0,2%×RES della sua vita massima, che tu e ogni alleato in vita ottenete come armatura per 10 s. La ricarica parte quando l’Ispirazione finisce.
RarityRaritàLegendaryLeggendario · CooldownRicarica 45 s
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
You and every living ally receive a blessing for 30 s. A blessed hero who would fall instead recovers 25% of their maximum health and becomes invulnerable for 4 s, which uses up their blessing.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
You and every living ally receive a blessing for 30 s. A blessed hero who would fall instead recovers 25% of their maximum health and becomes invulnerable for 4 s, which uses up their blessing.Tu e ogni alleato in vita ricevete una benedizione per 30 s. Un eroe benedetto che starebbe per cadere invece recupera il 25% della sua vita massima e diventa invulnerabile per 4 s, consumando la benedizione.
RarityRaritàLegendaryLeggendario · CooldownRicarica 60 s
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Summon a storm for 5 s. Every 1 s lightning strikes a visible enemy within 6 tiles for 3 + 20%×magic + 5×INT damage. The cooldown starts when the storm dies down.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Summon a storm for 5 s. Every 1 s lightning strikes a visible enemy within 6 tiles for 3 + 20%×magic + 5×INT damage. The cooldown starts when the storm dies down.Evochi una tempesta per 5 s. Ogni 1 s un fulmine colpisce un nemico visibile entro 6 caselle per 3 + 20%×magia + 5×INT danni. La ricarica parte quando la tempesta si placa.
RarityRaritàLegendaryLeggendario · CooldownRicarica 30 s
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Consecrate a circle with a radius of 2.5 tiles where you aim, for 6 s. Enemies can't enter it (those inside are pushed out) and their projectiles that fly into it are destroyed, so you and your allies are safe inside. The cooldown starts when the circle fades.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Consecrate a circle with a radius of 2.5 tiles where you aim, for 6 s. Enemies can't enter it (those inside are pushed out) and their projectiles that fly into it are destroyed, so you and your allies are safe inside. The cooldown starts when the circle fades.Consacri un cerchio di raggio 2,5 caselle dove miri, per 6 s. I nemici non possono entrarci (chi è dentro viene spinto fuori) e i loro proiettili che ci volano dentro vengono distrutti, così tu e i tuoi alleati siete al sicuro dentro. La ricarica parte quando il cerchio svanisce.
RarityRaritàLegendaryLeggendario · CooldownRicarica 50 s
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
You and all living allies return to full health and are cured of poison and burns.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
You and all living allies return to full health and are cured of poison and burns.Tu e tutti gli alleati in vita tornate in piena salute e guarite da veleno e bruciature.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Every enemy within 12 tiles takes 10 + 200%×magic damage and burns for 3 s.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Every enemy within 12 tiles takes 10 + 200%×magic damage and burns for 3 s.Ogni nemico entro 12 caselle subisce 10 + 200%×magia danni e brucia per 3 s.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Instantly revive every downed ally for free. They reappear next to you.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Instantly revive every downed ally for free. They reappear next to you.Rianimi all’istante e gratis ogni alleato a terra. Ricompaiono accanto a te.
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Spit venom in a cone 3 tiles long. Enemies hit are poisoned for 4 s with your poison, which deals an extra 2 + 40%×magic damage every tick.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Spit venom in a cone 3 tiles long. Enemies hit are poisoned for 4 s with your poison, which deals an extra 2 + 40%×magic damage every tick.Sputi veleno in un cono lungo 3 caselle. I nemici colpiti restano avvelenati per 4 s dal tuo veleno, che infligge 2 + 40%×magia danni in più a ogni scatto.
Surround yourself with a barrier of flames for 10 s, setting every enemy within 1 tiles of you on fire. They take 50%×attack + 0.5×STA damage and burn for 3 s with your burn. Enemies that hit you in melee catch fire the same way, and you take 15% less damage from melee hits.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Surround yourself with a barrier of flames for 10 s, setting every enemy within 1 tiles of you on fire. They take 50%×attack + 0.5×STA damage and burn for 3 s with your burn. Enemies that hit you in melee catch fire the same way, and you take 15% less damage from melee hits.Ti circondi di una barriera di fiamme per 10 s, che dà fuoco a ogni nemico entro 1 caselle da te. Subiscono 50%×attacco + 0,5×RES danni e bruciano per 3 s con la tua bruciatura. I nemici che ti colpiscono in mischia prendono fuoco allo stesso modo, e subisci il 15% di danni in meno dai colpi in mischia.
Call holy light down on the nearest visible enemy within 3 + 0.2×STA + 0.15×INT (max 8) tiles. It takes 3 + 50%×magic + (0.33×INT + 0.15×STA) damage, and the ally nearest to it (or you) regains 50% of that damage as health.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Call holy light down on the nearest visible enemy within 3 + 0.2×STA + 0.15×INT (max 8) tiles. It takes 3 + 50%×magic + (0.33×INT + 0.15×STA) damage, and the ally nearest to it (or you) regains 50% of that damage as health.Fai calare la luce sacra sul nemico visibile più vicino entro 3 + 0,2×RES + 0,15×INT (max 8) caselle. Subisce 3 + 50%×magia + (0,33×INT + 0,15×RES) danni, e l’alleato più vicino a lui (o tu) recupera il 50% di quei danni come vita.
Coat your weapon in venom. Your next 3 attacks poison enemies for 3 s + 0.1 s×STR + 0.2 s×DEX + 0.15 s×INT, dealing 2 + 2×INT + 0.5×DEX + 0.3×STR damage every second. The cooldown starts once the venom is spent.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Coat your weapon in venom. Your next 3 attacks poison enemies for 3 s + 0.1 s×STR + 0.2 s×DEX + 0.15 s×INT, dealing 2 + 2×INT + 0.5×DEX + 0.3×STR damage every second. The cooldown starts once the venom is spent.Ricopri l’arma di veleno. I tuoi prossimi 3 attacchi avvelenano i nemici per 3 s + 0,1 s×FOR + 0,2 s×DES + 0,15 s×INT, infliggendo 2 + 2×INT + 0,5×DES + 0,3×FOR danni ogni secondo. La ricarica parte quando il veleno è finito.
Coat your weapon in flames. Your next 3 attacks deal 10% more damage and set enemies on fire for 3 s, dealing 1 + 0.25×STR + 0.25×INT + 0.15×DEX damage every tick. The cooldown starts once the flames are spent.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Coat your weapon in flames. Your next 3 attacks deal 10% more damage and set enemies on fire for 3 s, dealing 1 + 0.25×STR + 0.25×INT + 0.15×DEX damage every tick. The cooldown starts once the flames are spent.Ricopri l’arma di fiamme. I tuoi prossimi 3 attacchi infliggono il 10% di danni in più e danno fuoco ai nemici per 3 s, infliggendo 1 + 0,25×FOR + 0,25×INT + 0,15×DES danni a ogni scatto. La ricarica parte quando le fiamme sono finite.
Coat your weapon in sharp ice. Your next 3 attacks build up frost on enemies, and at 3 stacks they are frozen for 0.8 s + 0.05 s×STR + 0.05 s×STA + 0.05 s×DEX + 0.05 s×INT (max 1.75 s). Elites and bosses freeze for half as long, and a boss can't be frozen this way again for 10 s. The cooldown starts once the ice is spent.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Coat your weapon in sharp ice. Your next 3 attacks build up frost on enemies, and at 3 stacks they are frozen for 0.8 s + 0.05 s×STR + 0.05 s×STA + 0.05 s×DEX + 0.05 s×INT (max 1.75 s). Elites and bosses freeze for half as long, and a boss can't be frozen this way again for 10 s. The cooldown starts once the ice is spent.Ricopri l’arma di ghiaccio tagliente. I tuoi prossimi 3 attacchi accumulano gelo sui nemici, e a 3 cariche restano congelati per 0,8 s + 0,05 s×FOR + 0,05 s×RES + 0,05 s×DES + 0,05 s×INT (max 1,75 s). Élite e boss si congelano per metà del tempo, e un boss non può essere congelato di nuovo così per 10 s. La ricarica parte quando il ghiaccio è finito.
Create a bubble with a radius of 2.5 tiles where you aim, for 6 s. Everyone inside, enemies and heroes alike, moves 35% slower and takes 35% more damage.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Create a bubble with a radius of 2.5 tiles where you aim, for 6 s. Everyone inside, enemies and heroes alike, moves 35% slower and takes 35% more damage.Crei una bolla con un raggio di 2,5 caselle dove miri, per 6 s. Chiunque sia dentro, nemici ed eroi, si muove il 35% più lentamente e subisce il 35% di danni in più.
Sacrifice 25% of your current health to empower every ally within 6 tiles. For 8 s they deal 40% more damage, and 2% of the damage they deal heals you.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Sacrifice 25% of your current health to empower every ally within 6 tiles. For 8 s they deal 40% more damage, and 2% of the damage they deal heals you.Sacrifichi il 25% della vita attuale per potenziare ogni alleato entro 6 caselle. Per 8 sinfliggono il 40% di danni in più, e il 2% dei danni che infliggono cura te.
Swear to protect your allies within 4 tiles for 6 s. Their hits land on you instead, reduced by 20% + 0.5%×STA (max 80%) but never below 5. If your health drops below 20%, they take their own hits again. The cooldown starts when the oath ends.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Swear to protect your allies within 4 tiles for 6 s. Their hits land on you instead, reduced by 20% + 0.5%×STA (max 80%) but never below 5. If your health drops below 20%, they take their own hits again. The cooldown starts when the oath ends.Giuri di proteggere i tuoi alleati entro 4 caselle per 6 s. I loro colpi arrivano a te, ridotti del 20% + 0,5%×RES (max 80%) ma mai sotto 5. Se la tua vita scende sotto il 20%, tornano a subire i propri colpi. La ricarica parte quando il giuramento finisce.
Shield the most hurt ally within 6 tiles, or yourself, with 2 + 2×STA overhealth that fades over 5 s.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Shield the most hurt ally within 6 tiles, or yourself, with 2 + 2×STA overhealth that fades over 5 s.Proteggi l’alleato più ferito entro 6 caselle, o te stesso, con 2 + 2×RES di sovravita che svanisce in 5 s.
Clap like thunder. Every enemy within 2 tiles takes 60%×attack damage and is stunned for 1 s.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Clap like thunder. Every enemy within 2 tiles takes 60%×attack damage and is stunned for 1 s.Batti le mani come un tuono. Ogni nemico entro 2 caselle subisce 60%×attacco danni ed è stordito per 1 s.
Plant a pylon at your feet and another where you aim, up to 6 tiles away, for 12 s. A beam joins them, and enemies crossing it take 120%×magic damage and are stunned for 0.5 s, at most once a second each.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Plant a pylon at your feet and another where you aim, up to 6 tiles away, for 12 s. A beam joins them, and enemies crossing it take 120%×magic damage and are stunned for 0.5 s, at most once a second each.Pianti un pilone ai tuoi piedi e un altro dove miri, fino a 6 caselle di distanza, per 12 s. Un raggio li unisce, e i nemici che lo attraversano subiscono 120%×magia danni e sono storditi per 0,5 s, al massimo una volta al secondo ciascuno.
Give up 60% of your current health. Every ally within 5 tiles heals that amount, plus 0% more.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Give up 60% of your current health. Every ally within 5 tiles heals that amount, plus 0% more.Rinunci al 60% della tua vita attuale. Ogni alleato entro 5 caselle si cura di quella quantità, più il 0%.
For 6 s your attacks deal 20% more damage, but each one costs 3% of your maximum health (never below 1). The cooldown starts when the rite ends.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
For 6 s your attacks deal 20% more damage, but each one costs 3% of your maximum health (never below 1). The cooldown starts when the rite ends.Per 6 s i tuoi attacchi infliggono il 20% di danni in più, ma ciascuno costa il 3% della tua vita massima (mai meno di 1). La ricarica parte quando il rito finisce.
Refill all your dash charges and gain +20% movement speed for 3 s.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Refill all your dash charges and gain +20% movement speed for 3 s.Ricarichi tutti gli scatti e ottieni +20% di velocità di movimento per 3 s.
Fire a hex bolt at the nearest visible enemy within 7 tiles. It takes 1 + magic damage and its defense drops by 25 for 4 s, for everyone's hits.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Fire a hex bolt at the nearest visible enemy within 7 tiles. It takes 1 + magic damage and its defense drops by 25 for 4 s, for everyone's hits.Scagli un dardo maledetto contro il nemico visibile più vicino entro 7 caselle. Subisce 1 + magia danni e la sua difesa cala di 25 per 4 s, per i colpi di chiunque.
Drop a patch of caltrops 1.2 tiles wide at your feet, and for 6 s every dash drops another. Each lasts 8 s. Enemies who step on one bleed for 4 s, taking 25%×ranged attack + 0.5×DEX damage every second.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Drop a patch of caltrops 1.2 tiles wide at your feet, and for 6 s every dash drops another. Each lasts 8 s. Enemies who step on one bleed for 4 s, taking 25%×ranged attack + 0.5×DEX damage every second.Lasci ai tuoi piedi una macchia di triboli larga 1,2 caselle, e per 6 s ogni scatto ne lascia un’altra. Ognuna dura 8 s. I nemici che ci passano sopra sanguinano per 4 s, subendo 25%×attacco a distanza + 0,5×DES danni ogni secondo.
Fire 1 + 0.25×DEX arrows at the nearest visible enemies within 3 tiles, each dealing 50%×ranged attack damage.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Fire 1 + 0.25×DEX arrows at the nearest visible enemies within 3 tiles, each dealing 50%×ranged attack damage.Scocchi 1 + 0,25×DES frecce contro i nemici visibili più vicini entro 3 caselle, ognuna infligge 50%×attacco a distanza danni.
Split the ground in a line 5 tiles long where you aim. Enemies along it take 80%×attack damage, and the cracked ground slows enemies walking on it by 40% for 4 s.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Split the ground in a line 5 tiles long where you aim. Enemies along it take 80%×attack damage, and the cracked ground slows enemies walking on it by 40% for 4 s.Spacchi il terreno in una linea lunga 5 caselle dove miri. I nemici lungo la linea subiscono 80%×attacco danni, e il terreno spaccato rallenta del 40% i nemici che ci camminano sopra per 4 s.
Fire a frost bolt that deals 110%×magic damage to the first enemy hit and slows it for 2.5 s. An enemy that is already slowed is frozen for 1 s instead. Bosses resist.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Fire a frost bolt that deals 110%×magic damage to the first enemy hit and slows it for 2.5 s. An enemy that is already slowed is frozen for 1 s instead. Bosses resist.Scagli un dardo di gelo che infligge 110%×magia danni al primo nemico colpito e lo rallenta per 2,5 s. Un nemico già rallentato resta invece congelato per 1 s. I boss resistono.
Catch your breath and shake off every debuff on you (poison, burns, bleeding, slows and hexes). You instantly recover 5% of your missing health for each debuff removed, and over 12 s you regain 5% + 0.2%×STA (max 100%) of your missing health.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Catch your breath and shake off every debuff on you (poison, burns, bleeding, slows and hexes). You instantly recover 5% of your missing health for each debuff removed, and over 12 s you regain 5% + 0.2%×STA (max 100%) of your missing health.Riprendi fiato e ti scrolli di dosso ogni penalità (veleno, bruciature, sanguinamento, rallentamenti e maledizioni). Recuperi subito il 5% della vita mancante per ogni penalità rimossa, e nell’arco di 12 srecuperi il 5% + 0,2%×RES (max 100%) della vita mancante.
Fire 5 arcane bolts that seek the nearest enemies, each dealing 45%×magic damage.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Fire 5 arcane bolts that seek the nearest enemies, each dealing 45%×magic damage.Scagli 5 dardi arcani che inseguono i nemici più vicini, ognuno infligge 45%×magia danni.
Sacrifice 10% of your current health to lash out. Enemies within 2.2 tiles take 100%×attack damage plus 3 times the health you paid.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Sacrifice 10% of your current health to lash out. Enemies within 2.2 tiles take 100%×attack damage plus 3 times the health you paid.Sacrifichi il 10% della vita attuale per sferzare. I nemici entro 2,2 caselle subiscono 100%×attacco danni più 3 volte la vita pagata.
Throw a dart at the nearest enemy that jumps between up to 4 enemies within 4 tiles of each other. Each takes 50%×ranged attack damage and is poisoned for 4 s with your poison, which deals 0.5×DEX extra damage every tick.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Throw a dart at the nearest enemy that jumps between up to 4 enemies within 4 tiles of each other. Each takes 50%×ranged attack damage and is poisoned for 4 s with your poison, which deals 0.5×DEX extra damage every tick.Lanci al nemico più vicino un dardo che salta tra fino a 4 nemici entro 4 caselle l’uno dall’altro. Ognuno subisce 50%×attacco a distanza danni ed è avvelenato per 4 s con il tuo veleno, che infligge 0,5×DES danni in più a ogni scatto.
Harden your skin for 4 s. You take 40% less damage and gain 2 + STA overhealth.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Harden your skin for 4 s. You take 40% less damage and gain 2 + STA overhealth.Indurisci la pelle per 4 s. Subisci il 40% di danni in meno e ottieni 2 + RES di sovravita.
Cover a circle with a radius of 2 tiles where you aim in frost for 5 s. Enemies inside are slowed and take 35%×magic damage every second.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Cover a circle with a radius of 2 tiles where you aim in frost for 5 s. Enemies inside are slowed and take 35%×magic damage every second.Copri di gelo un cerchio con un raggio di 2 caselle dove miri, per 5 s. I nemici dentro sono rallentati e subiscono 35%×magia danni al secondo.
Strike the nearest enemy within 2.2 tiles for 150%×attack damage, tripled against enemies below 30% health. A kill resets the cooldown.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Strike the nearest enemy within 2.2 tiles for 150%×attack damage, tripled against enemies below 30% health. A kill resets the cooldown.Colpisci il nemico più vicino entro 2,2 caselle infliggendo 150%×attacco danni, triplicati contro i nemici sotto il 30% di vita. Un’uccisione azzera la ricarica.
Shake the ground for 3 s. Every 0.5 s a ring of tremors spreads 1 tile farther, up to 6 tiles, and enemies it reaches take 45%×attack damage and are stunned for 0.3 s.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Shake the ground for 3 s. Every 0.5 s a ring of tremors spreads 1 tile farther, up to 6 tiles, and enemies it reaches take 45%×attack damage and are stunned for 0.3 s.Scuoti il terreno per 3 s. Ogni 0,5 s un anello di scosse si allarga di 1 casella, fino a 6 caselle, e i nemici che raggiunge subiscono 45%×attacco danni e sono storditi per 0,3 s.
Raise up to 5 enemies that died within 6 tiles in the last 10 s as ghouls that fight for you for 10 s, each dealing (30% + 2%×INT)×best attack damage with every hit.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Raise up to 5 enemies that died within 6 tiles in the last 10 s as ghouls that fight for you for 10 s, each dealing (30% + 2%×INT)×best attack damage with every hit.Rialzi fino a 5 nemici morti entro 6 caselle negli ultimi 10 s come ghoul che combattono per te per 10 s, ognuno infligge (30% + 2%×INT)×attacco migliore danni a ogni colpo.
Release a slow ball of lightning that travels 6 tiles. Every 0.4 s it zaps every enemy within 1.6 tiles of it for 40%×magic damage.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Release a slow ball of lightning that travels 6 tiles. Every 0.4 s it zaps every enemy within 1.6 tiles of it for 40%×magic damage.Liberi una lenta sfera di fulmini che percorre 6 caselle. Ogni 0,4 s folgora ogni nemico entro 1,6 caselle infliggendo 40%×magia danni.
Drain the nearest visible enemy within 5 tiles for 3 s. Every 0.5 s it takes 35%×magic damage and you heal 50% of it.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Drain the nearest visible enemy within 5 tiles for 3 s. Every 0.5 s it takes 35%×magic damage and you heal 50% of it.Prosciughi il nemico visibile più vicino entro 5 caselle per 3 s. Ogni 0,5 s subisce 35%×magia danni e tu ne recuperi il 50%.
Take command for 10 s. While you command, every 3 kills plant a battle standard where the last enemy fell, for 8 s. You and every ally within 3 tiles of it deal 20% more damage and gain +15% attack speed. The cooldown starts when your command ends.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Take command for 10 s. While you command, every 3 kills plant a battle standard where the last enemy fell, for 8 s. You and every ally within 3 tiles of it deal 20% more damage and gain +15% attack speed. The cooldown starts when your command ends.Prendi il comando per 10 s. Finché comandi, ogni 3 uccisioni pianti uno stendardo di battaglia dove è caduto l’ultimo nemico, per 8 s. Tu e ogni alleato entro 3 caselle infliggete il 20% di danni in più e ottenete +15% di velocità d’attacco. La ricarica parte quando il comando finisce.
Engulf the ground within 2.6 tiles of you in flames for 3 s. Enemies in them burn and take 5 + 3×INT + 60%×magic damage every second. The cooldown starts when the flames die out.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Engulf the ground within 2.6 tiles of you in flames for 3 s. Enemies in them burn and take 5 + 3×INT + 60%×magic damage every second. The cooldown starts when the flames die out.Avvolgi di fiamme il terreno entro 2,6 caselle da te per 3 s. I nemici dentro bruciano e subiscono 5 + 3×INT + 60%×magia danni ogni secondo. La ricarica parte quando le fiamme si spengono.
Bend time. For 15 s, you and every ally within 4 tiles can cast skills for free, with no cooldown, up to 1× (single-use skills are still used up). The cooldown starts when the warp fades.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Bend time. For 15 s, you and every ally within 4 tiles can cast skills for free, with no cooldown, up to 1× (single-use skills are still used up). The cooldown starts when the warp fades.Pieghi il tempo. Per 15 s, tu e ogni alleato entro 4 caselle potete lanciare abilità gratis, senza ricarica, fino a 1× (quelle monouso si consumano comunque). La ricarica parte quando la distorsione svanisce.
Cover the ground within 5 tiles of you in freezing ice for 5 s, and deal 10% more damage while it lasts. You and your allies don't slip on it. Enemies that touch it are frozen for 2.5 s and take 15 + 150%×magic damage, up to 1× each. Bosses are immune. The cooldown starts when the ice melts.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Cover the ground within 5 tiles of you in freezing ice for 5 s, and deal 10% more damage while it lasts. You and your allies don't slip on it. Enemies that touch it are frozen for 2.5 s and take 15 + 150%×magic damage, up to 1× each. Bosses are immune. The cooldown starts when the ice melts.Copri il terreno entro 5 caselle da te di ghiaccio gelido per 5 s, e infliggi il 10% di danni in più finché dura. Tu e i tuoi alleati non ci scivolate. I nemici che lo toccano restano congelati per 2,5 s e subiscono 15 + 150%×magia danni, fino a 1× ciascuno. I boss sono immuni. La ricarica parte quando il ghiaccio si scioglie.
For 10 s, every ability you cast fires a second time0.5 s later at 50% of its power. Summons, movement, coatings and skills that help allies don't echo.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
For 10 s, every ability you cast fires a second time0.5 s later at 50% of its power. Summons, movement, coatings and skills that help allies don't echo.Per 10 s, ogni abilità che lanci parte una seconda volta0,5 s dopo al 50% della sua potenza. Evocazioni, movimenti, rivestimenti e abilità che aiutano gli alleati non si ripetono.
Pronounce doom. After 1.5 s, every enemy within 9 tiles loses 50% of its current health (30% for elites, 15% for guardians and Kings) and takes 100%×magic damage.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Pronounce doom. After 1.5 s, every enemy within 9 tiles loses 50% of its current health (30% for elites, 15% for guardians and Kings) and takes 100%×magic damage.Pronunci la condanna. Dopo 1,5 s, ogni nemico entro 9 caselle perde il 50% della vita attuale (il 30% per gli élite, il 15% per guardiani e Re) e subisce 100%×magia danni.
Lay a path of light 2 by 2 tiles wide at your feet for 6 s. It covers harmful traps, so anyone can cross it safely, because nothing beneath it harms you and cracked or crumbling ground holds. Heroes standing on it get +2 to STR, STA, DEX and INT.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Lay a path of light 2 by 2 tiles wide at your feet for 6 s. It covers harmful traps, so anyone can cross it safely, because nothing beneath it harms you and cracked or crumbling ground holds. Heroes standing on it get +2 to STR, STA, DEX and INT.Stendi ai tuoi piedi un sentiero di luce largo 2 per 2 caselle, per 6 s. Copre le trappole, così chiunque può attraversarlo al sicuro, perché niente sotto di esso ferisce e il terreno incrinato o franoso regge. Gli eroi che ci stanno sopra ottengono +2 a FOR, RES, DES e INT.
Place a rift ladder at your feet. When everyone stands on it and is ready, you all go down 2 floors at once, never past the next King's floor. It breaks when used. It rises a level by itself every 5 floors you go down.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Place a rift ladder at your feet. When everyone stands on it and is ready, you all go down 2 floors at once, never past the next King's floor. It breaks when used. It rises a level by itself every 5 floors you go down.Posi una scala della fenditura ai tuoi piedi. Quando tutti ci sono sopra e sono pronti, scendete insieme di 2 piani, mai oltre il piano del prossimo Re. Si spezza quando la usate. Sale di un livello da sola ogni 5 piani che scendete.
Lunge up to 2 + 0.15×STR (max 8) tiles and bite every enemy in your path for (60% + 4%×STR + 2%×STA)×attack damage. Bitten enemies bleed for 2 s + 0.2 s×STR + 0.1 s×STA, taking 75%×attack + 0 damage every second, and you heal 15% + 2%×STR + 0.5%×STA of the damage you deal.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Lunge up to 2 + 0.15×STR (max 8) tiles and bite every enemy in your path for (60% + 4%×STR + 2%×STA)×attack damage. Bitten enemies bleed for 2 s + 0.2 s×STR + 0.1 s×STA, taking 75%×attack + 0 damage every second, and you heal 15% + 2%×STR + 0.5%×STA of the damage you deal.Balzi fino a 2 + 0,15×FOR (max 8) caselle e azzanni ogni nemico sul tuo cammino infliggendo (60% + 4%×FOR + 2%×RES)×attacco danni. I nemici morsi sanguinano per 2 s + 0,2 s×FOR + 0,1 s×RES, subendo 75%×attacco + 0 danni al secondo, e tu recuperi il 15% + 2%×FOR + 0,5%×RES dei danni inflitti.
Previous versionVersione precedenteAlpha 0.7.0 · Pack FangsZanne del branco
CooldownRicarica 18 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · Pack FangsZanne del branco
CooldownRicarica 18 s
Cooldown: 25 → 18Ricarica: 25 → 18
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Pack FangsZanne del branco
CooldownRicarica 25 s
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Take flight for 0.3 s + 0.05 s×DEX (max 1.25 s). You are untouchable but can still move, and pressing the skill again lands you at once. When you land, 2 + 1 per 2 DEX feathers rain on enemies within 2 + 1 per 5 DEX tiles, each dealing (60% + 4%×DEX)×ranged attack damage. The cooldown starts when you land.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Take flight for 0.3 s + 0.05 s×DEX (max 1.25 s). You are untouchable but can still move, and pressing the skill again lands you at once. When you land, 2 + 1 per 2DEX feathers rain on enemies within 2 + 1 per 5DEX tiles, each dealing (60% + 4%×DEX)×ranged attack damage. The cooldown starts when you land.Prendi il volo per 0,3 s + 0,05 s×DES (max 1,25 s). Sei intoccabile ma puoi muoverti, e ripremendo l’abilità atterri subito. All’atterraggio piovono 2 + 1 ogni 2 DES piume sui nemici entro 2 + 1 ogni 5 DES caselle, ognuna infligge (60% + 4%×DES)×attacco a distanza danni. La ricarica parte quando atterri.
Previous versionVersione precedenteAlpha 0.7.0 · Sky VolleyRaffica dal cielo
CooldownRicarica 16 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · Sky VolleyRaffica dal cielo
CooldownRicarica 16 s
Cooldown: 20 → 16Ricarica: 20 → 16
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Sky VolleyRaffica dal cielo
CooldownRicarica 20 s
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Release a wave 1.5 + 0.15×STA + 0.25×INT (max 6) tiles wide around you. It pushes enemies back and slows them by 5% + 0.5%×INT + 0.5%×STA for 1 s + 0.1 s×STA + 0.2 s×INT. You and every ally it reaches regain 4 + 0.5×STA + 0.75×INT health over 15 s.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Release a wave 1.5 + 0.15×STA + 0.25×INT (max 6) tiles wide around you. It pushes enemies back and slows them by 5% + 0.5%×INT + 0.5%×STA for 1 s + 0.1 s×STA + 0.2 s×INT. You and every ally it reaches regain 4 + 0.5×STA + 0.75×INT health over 15 s.Liberi un’onda larga 1,5 + 0,15×RES + 0,25×INT (max 6) caselle attorno a te. Respinge i nemici e li rallenta del 5% + 0,5%×INT + 0,5%×RES per 1 s + 0,1 s×RES + 0,2 s×INT. Tu e ogni alleato raggiunto recuperate 4 + 0,5×RES + 0,75×INT vita nell’arco di 15 s.
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Slip into the shadows for 2 s + 0.1 s×STR + 0.05 s×DEX. Enemies lose track of you and can't see you at all, and you gain +25% + 1%×STR + 0.2%×DEX movement speed. Your next auto-attack or Shadow step deals 80% + 6%×STR + 6%×DEX more damage and ends the prowl.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Slip into the shadows for 2 s + 0.1 s×STR + 0.05 s×DEX. Enemies lose track of you and can't see you at all, and you gain +25% + 1%×STR + 0.2%×DEX movement speed. Your next auto-attack or Shadow step deals 80% + 6%×STR + 6%×DEX more damage and ends the prowl.Ti nascondi nell’ombra per 2 s + 0,1 s×FOR + 0,05 s×DES. I nemici perdono le tue tracce e non ti vedono affatto, e ottieni +25% + 1%×FOR + 0,2%×DES di velocità di movimento. Il tuo prossimo attacco base o Passo d’ombra infligge il 80% + 6%×FOR + 6%×DES di danni in più e chiude l’agguato.
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Stare in a cone 2 + 0.25×INT (max 10) tiles long where you aim. Enemies in sight take (20% + 5%×INT)×magic damage and are petrified for 1.25 s + 0.1 s×INT (max 4 s) (guardians for a third as long). Walls block the gaze.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Stare in a cone 2 + 0.25×INT (max 10) tiles long where you aim. Enemies in sight take (20% + 5%×INT)×magic damage and are petrified for 1.25 s + 0.1 s×INT (max 4 s) (guardians for a third as long). Walls block the gaze.Fissi un cono lungo 2 + 0,25×INT (max 10) caselle dove miri. I nemici in vista subiscono (20% + 5%×INT)×magia danni e restano pietrificati per 1,25 s + 0,1 s×INT (max 4 s) (i guardiani per un terzo del tempo). I muri bloccano lo sguardo.
Previous versionVersione precedenteAlpha 0.7.0 · Basilisk GazeSguardo del basilisco
CooldownRicarica 19 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · Basilisk GazeSguardo del basilisco
CooldownRicarica 19 s
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Basilisk GazeSguardo del basilisco
CooldownRicarica 19 s
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Choose the ally within 4 tiles nearest where you aim as your minion, one at a time. Every 8 kills your minion makes raise an allied skeleton beside you for 6 s. If your minion falls, or you choose a downed ally, they rise as a skeleton for 20 s and throw bones that deal (3 + 0.3×INT) + 50%×magic damage with your magic. After 7 kills they come back with 20% of their maximum health and are invulnerable for 2 s, otherwise they fall again. With no ally on the floor you raise a skeleton for 20 s that throws the same bones.
LevelsLivelli
Levels rise at the anvil; IV–VI cost star shards. Numbers that grow with stats are shown as formulas.I livelli salgono all’incudine; IV–VI costano frammenti stellari. I numeri che crescono con le statistiche sono mostrati come formule.
Choose the ally within 4 tiles nearest where you aim as your minion, one at a time. Every 8 kills your minion makes raise an allied skeleton beside you for 6 s. If your minion falls, or you choose a downed ally, they rise as a skeleton for 20 s and throw bones that deal (3 + 0.3×INT) + 50%×magic damage with your magic. After 7 kills they come back with 20% of their maximum health and are invulnerable for 2 s, otherwise they fall again. With no ally on the floor you raise a skeleton for 20 s that throws the same bones.Scegli come servitore l’alleato entro 4 caselle più vicino al punto in cui miri, uno alla volta. Ogni 8 uccisioni del tuo servitore uno scheletro alleato si alza accanto a te per 6 s. Se il servitore cade, o scegli un alleato a terra, risorge come scheletro per 20 s e lancia ossa che infliggono (3 + 0,3×INT) + 50%×magia danni con la tua magia. Dopo 7 uccisioni torna in piedi con il 20% della vita massima ed è invulnerabile per 2 s, altrimenti ricade a terra. Senza alleati sul piano evochi uno scheletro per 20 s che lancia le stesse ossa.
Previous versionVersione precedenteAlpha 0.9.4 · Blood for steelSangue per acciaio
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.8.1 · Blood for steelSangue per acciaio
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · Blood for steelSangue per acciaio
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Blood for steelSangue per acciaio
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Previous versionVersione precedenteAlpha 0.9.4 · Treasure pactPatto del tesoro
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.8.1 · Treasure pactPatto del tesoro
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · Treasure pactPatto del tesoro
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Treasure pactPatto del tesoro
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Previous versionVersione precedenteAlpha 0.6.0 · Eyes of the abyssOcchi dell’abisso
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Eyes of the abyssOcchi dell’abisso
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Previous versionVersione precedenteAlpha 0.9.4 · Pawned soulAnima in pegno
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.8.1 · Pawned soulAnima in pegno
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · Pawned soulAnima in pegno
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Pawned soulAnima in pegno
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Previous versionVersione precedenteAlpha 0.8.1 · Glass cannonCannone di vetro
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Glass cannonCannone di vetro
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Previous versionVersione precedenteAlpha 0.8.1 · Blood pricePrezzo di sangue
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Blood pricePrezzo di sangue
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Previous versionVersione precedenteAlpha 0.9.4 · Leaden feetPiedi di piombo
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.8.1 · Leaden feetPiedi di piombo
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · Leaden feetPiedi di piombo
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Leaden feetPiedi di piombo
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Previous versionVersione precedenteAlpha 0.8.1 · Shattered mindMente in frantumi
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Shattered mindMente in frantumi
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Previous versionVersione precedenteAlpha 0.9.4 · Vampire’s kissBacio del vampiro
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.8.1 · Vampire’s kissBacio del vampiro
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · Vampire’s kissBacio del vampiro
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Vampire’s kissBacio del vampiro
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Previous versionVersione precedenteAlpha 0.9.4 · The tollIl pedaggio
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.8.1 · The tollIl pedaggio
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · The tollIl pedaggio
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Previous versionVersione precedenteAlpha 0.5.0 · MoonlessSenza luna
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Previous versionVersione precedenteAlpha 0.9.4 · Oath of hasteGiuramento della fretta
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Oath of hasteGiuramento della fretta
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
You gain +30% maximum health, but your Auto gifts work at half speed (regeneration, orbiting flames, chain lightning, echoes, thunder, necromancy and the like) and your abilities recharge 15% slower.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
Previous versionVersione precedenteAlpha 0.8.1 · Unhurried ritualRito lento
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · Unhurried ritualRito lento
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Unhurried ritualRito lento
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Previous versionVersione precedenteAlpha 0.9.4 · Golden nooseCappio d’oro
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.8.1 · Golden nooseCappio d’oro
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.7.0 · Golden nooseCappio d’oro
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · Golden nooseCappio d’oro
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Golden nooseCappio d’oro
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
Previous versionVersione precedenteAlpha 0.9.4 · Blood titheDecima di sangue
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.5.0 · Blood titheDecima di sangue
Added in Alpha 0.5.0 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.5.0 o prima (la storia di questo tipo parte da quella versione).
You gain +10 attack and +100% critical chance, and your critical hits deal 200% more damage, but you can’t use any of your skills, your race’s skill included.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
Your burns deal 50% more damage and last 2 s longer, but every ability you use sets you on fire for 5 s. This burn can’t be shortened, cured or prevented, only absorbed by shields, armor and overhealth.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
Your poison deals 50% more damage, but every hit you take poisons you for 2 s. This poison can’t be shortened, cured or prevented, only absorbed by shields, armor and overhealth.
Type a number of copies to see what the numbers come to.Scrivi un numero di copie per vedere a quanto arrivano i numeri.
Previous versionVersione precedenteAlpha 0.6.0 · Health +3–5Vita +3–5
Name: Health +1–3 → Health +3–5Nome: Health +1–3 → Health +3–5
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · Health +1–3Vita +1–3
Name: Health +2 → Health +1–3Nome: Health +2 → Health +1–3
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Health +2Vita +2
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Every heal you receive, from potions, totems, gifts or allies, is {~:%} stronger, up to {1} in all.
Name: Healing received +5–10% → Healing received +2.5–8%Nome: Healing received +5–10% → Healing received +2.5–8%
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.8.1 · Healing received +5–10%Cure ricevute +5–10%
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.6.0 · Healing received +5–10%Cure ricevute +5–10%
Name: Healing received +2–6% → Healing received +5–10%Nome: Healing received +2–6% → Healing received +5–10%
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.2.0 · Healing received +2–6%Cure ricevute +2–6%
Name: Healing received +15% → Healing received +2–6%Nome: Healing received +15% → Healing received +2–6%
Description changedDescrizione cambiata
Previous versionVersione precedenteAlpha 0.1.1 · Healing received +15%Cure ricevute +15%
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
Added in Alpha 0.1.1 or earlier (the history of this kind starts with that build).Aggiunto in Alpha 0.1.1 o prima (la storia di questo tipo parte da quella versione).
2 times per run, when you would go down, all your summons are consumed to give you a second chance. You get back up with 5% of your maximum health plus 3% for each summon you had and can't be hurt for 2 s.
When one of your summons dies you gain a stack of Grief. At 10 stacks the Grief is spent and 5 shadow clones of you rise and rush at different enemies nearby, all at the same one when it is alone. A clone that gets close explodes, dealing 5 + 40%×magic damage, and every explosion after the first deals 2 + 10%×magic damage. Clones that find no enemy within 7 s dissolve. This can happen once every 20 s.
You gain +6 maximum health.Ottieni +6 di vita massima.
Traits go in a loadout's second and third slots. Added in Alpha 0.8.0, and their history is tracked from now on.I tratti vanno nel secondo e nel terzo slot di un equipaggiamento. Aggiunti in Alpha 0.8.0, la loro storia è registrata da ora in poi.
You gain +5% movement speed.Ottieni +5% di velocità di movimento.
Traits go in a loadout's second and third slots. Added in Alpha 0.8.0, and their history is tracked from now on.I tratti vanno nel secondo e nel terzo slot di un equipaggiamento. Aggiunti in Alpha 0.8.0, la loro storia è registrata da ora in poi.
Potions heal 35% more.Le pozioni curano il 35% in più.
Traits go in a loadout's second and third slots. Added in Alpha 0.8.0, and their history is tracked from now on.I tratti vanno nel secondo e nel terzo slot di un equipaggiamento. Aggiunti in Alpha 0.8.0, la loro storia è registrata da ora in poi.
You start every floor with +10 armor for 15 s.Inizi ogni piano con +10 di armatura per 15 s.
Traits go in a loadout's second and third slots. Added in Alpha 0.8.0, and their history is tracked from now on.I tratti vanno nel secondo e nel terzo slot di un equipaggiamento. Aggiunti in Alpha 0.8.0, la loro storia è registrata da ora in poi.
On every new floor you heal 5% of your maximum health.A ogni nuovo piano recuperi il 5% della vita massima.
Traits go in a loadout's second and third slots. Added in Alpha 0.8.0, and their history is tracked from now on.I tratti vanno nel secondo e nel terzo slot di un equipaggiamento. Aggiunti in Alpha 0.8.0, la loro storia è registrata da ora in poi.
You gain +8% critical chance.Ottieni +8% di probabilità di critico.
Traits go in a loadout's second and third slots. Added in Alpha 0.8.0, and their history is tracked from now on.I tratti vanno nel secondo e nel terzo slot di un equipaggiamento. Aggiunti in Alpha 0.8.0, la loro storia è registrata da ora in poi.
You pick up 10% more gold.Raccogli il 10% di oro in più.
Traits go in a loadout's second and third slots. Added in Alpha 0.8.0, and their history is tracked from now on.I tratti vanno nel secondo e nel terzo slot di un equipaggiamento. Aggiunti in Alpha 0.8.0, la loro storia è registrata da ora in poi.
You gain +10 haste, so your abilities recharge faster.Ottieni +10 di rapidità, così le abilità si ricaricano più in fretta.
Traits go in a loadout's second and third slots. Added in Alpha 0.8.0, and their history is tracked from now on.I tratti vanno nel secondo e nel terzo slot di un equipaggiamento. Aggiunti in Alpha 0.8.0, la loro storia è registrata da ora in poi.
Mending a golem costs 35% less.Riparare un golem costa il 35% in meno.
Traits go in a loadout's second and third slots. Added in Alpha 0.8.0, and their history is tracked from now on.I tratti vanno nel secondo e nel terzo slot di un equipaggiamento. Aggiunti in Alpha 0.8.0, la loro storia è registrata da ora in poi.
Your dash recharges 15% faster.Lo scatto si ricarica il 15% più in fretta.
Traits go in a loadout's second and third slots. Added in Alpha 0.8.0, and their history is tracked from now on.I tratti vanno nel secondo e nel terzo slot di un equipaggiamento. Aggiunti in Alpha 0.8.0, la loro storia è registrata da ora in poi.
You start with 2 extra potions.Inizi con 2 pozioni in più.
Traits go in a loadout's second and third slots. Added in Alpha 0.8.0, and their history is tracked from now on.I tratti vanno nel secondo e nel terzo slot di un equipaggiamento. Aggiunti in Alpha 0.8.0, la loro storia è registrata da ora in poi.
After a dash you gain +25% movement speed for 2 s.Dopo uno scatto ottieni +25% di velocità di movimento per 2 s.
Traits go in a loadout's second and third slots. Added in Alpha 0.8.0, and their history is tracked from now on.I tratti vanno nel secondo e nel terzo slot di un equipaggiamento. Aggiunti in Alpha 0.8.0, la loro storia è registrata da ora in poi.
Every chest shows up to six gifts of one random tag (Fire, Poison, Summon…), and you pick any of them.Ogni scrigno mostra fino a sei doni di un’etichetta a caso (Fuoco, Veleno, Evocazione…), e ne scegli uno qualsiasi.
Omens are bought with souls and chosen before a run. Added in Alpha 0.6.0, and their history is tracked from now on.I presagi si comprano con le anime e si scelgono prima di una run. Aggiunti in Alpha 0.6.0, la loro storia è registrata da ora in poi.
Elites are twice as common, and guardians arrive with two elite guards.Le élite sono il doppio, e i guardiani arrivano con due guardie d’élite.
Omens are bought with souls and chosen before a run. Added in Alpha 0.6.0, and their history is tracked from now on.I presagi si comprano con le anime e si scelgono prima di una run. Aggiunti in Alpha 0.6.0, la loro storia è registrata da ora in poi.
There are 60% more enemies, each with 35% less health, and gold piles are 30% smaller.Ci sono il 60% di nemici in più, ognuno con il 35% di vita in meno, e i mucchi d’oro sono più piccoli del 30%.
Omens are bought with souls and chosen before a run. Added in Alpha 0.6.0, and their history is tracked from now on.I presagi si comprano con le anime e si scelgono prima di una run. Aggiunti in Alpha 0.6.0, la loro storia è registrata da ora in poi.
Each floor draws one family (the dead, beasts, spellcasters) and only it appears.Ogni piano estrae una famiglia (i morti, le bestie, gli incantatori) e compare solo quella.
Omens are bought with souls and chosen before a run. Added in Alpha 0.6.0, and their history is tracked from now on.I presagi si comprano con le anime e si scelgono prima di una run. Aggiunti in Alpha 0.6.0, la loro storia è registrata da ora in poi.
No chests on the floor. Every 20 kills, a chest rises where the last enemy fell.Niente scrigni sul piano. Ogni 20 uccisioni, uno scrigno sorge dove è caduto l’ultimo nemico.
Omens are bought with souls and chosen before a run. Added in Alpha 0.6.0, and their history is tracked from now on.I presagi si comprano con le anime e si scelgono prima di una run. Aggiunti in Alpha 0.6.0, la loro storia è registrata da ora in poi.
Enemies leave a short-lived patch of fire where they die.I nemici lasciano una breve chiazza di fuoco dove muoiono.
Omens are bought with souls and chosen before a run. Added in Alpha 0.6.0, and their history is tracked from now on.I presagi si comprano con le anime e si scelgono prima di una run. Aggiunti in Alpha 0.6.0, la loro storia è registrata da ora in poi.
Co-op only. A player more than 8 tiles from every living teammate loses 2% of maximum health every second.Solo in compagnia. Chi è a più di 8 caselle da ogni compagno vivo perde il 2% della vita massima al secondo.
Omens are bought with souls and chosen before a run. Added in Alpha 0.6.0, and their history is tracked from now on.I presagi si comprano con le anime e si scelgono prima di una run. Aggiunti in Alpha 0.6.0, la loro storia è registrata da ora in poi.
Holes and spikes deal triple damage.Buche e spuntoni fanno il triplo dei danni.
Omens are bought with souls and chosen before a run. Added in Alpha 0.6.0, and their history is tracked from now on.I presagi si comprano con le anime e si scelgono prima di una run. Aggiunti in Alpha 0.6.0, la loro storia è registrata da ora in poi.
Every 3 floors enemies gain a trait for the rest of the run, becoming hardy, regenerating, swift or armoured.Ogni 3 piani i nemici ottengono un tratto per il resto della run, diventando robusti, rigeneranti, veloci o corazzati.
Omens are bought with souls and chosen before a run. Added in Alpha 0.6.0, and their history is tracked from now on.I presagi si comprano con le anime e si scelgono prima di una run. Aggiunti in Alpha 0.6.0, la loro storia è registrata da ora in poi.
On each new floor your altar abilities are swapped for random ones of the same rarity (their levels stay).A ogni nuovo piano le tue abilità d’altare vengono scambiate con altre a caso della stessa rarità (i livelli restano).
Omens are bought with souls and chosen before a run. Added in Alpha 0.6.0, and their history is tracked from now on.I presagi si comprano con le anime e si scelgono prima di una run. Aggiunti in Alpha 0.6.0, la loro storia è registrata da ora in poi.
On guardian floors a shadow of the strongest player fights beside the guardian.Sui piani dei guardiani un’ombra del giocatore più forte combatte accanto al guardiano.
Omens are bought with souls and chosen before a run. Added in Alpha 0.6.0, and their history is tracked from now on.I presagi si comprano con le anime e si scelgono prima di una run. Aggiunti in Alpha 0.6.0, la loro storia è registrata da ora in poi.
Start with one gift you held when your last run ended.Inizi con uno dei doni che avevi quando è finita la tua ultima run.
Omens are bought with souls and chosen before a run. Added in Alpha 0.6.0, and their history is tracked from now on.I presagi si comprano con le anime e si scelgono prima di una run. Aggiunti in Alpha 0.6.0, la loro storia è registrata da ora in poi.
Every world is 15 floors long instead of 10. Kings wait on every 15th floor, the fork on floor 90 and the Hollow Seraph on floor 100.Ogni mondo dura 15 piani invece di 10. I Re attendono ogni 15 piani, il bivio al piano 90 e il Serafino Cavo al piano 100.
Omens are bought with souls and chosen before a run. Added in Alpha 0.6.0, and their history is tracked from now on.I presagi si comprano con le anime e si scelgono prima di una run. Aggiunti in Alpha 0.6.0, la loro storia è registrata da ora in poi.
The wolf plays the Warrior. Has +5 toughness. The perk grows at the anvil up to VI (strength, stamina, then armor out of combat). Starts with Shockwave.Lupo: gioca come Guerriero. Ha +5 di tempra. La dote cresce all’incudine fino al VI (forza, resistenza, poi armatura fuori dal combattimento). Parte con Onda d’urto.
SkillsAbilità
Every race has one skill no other race can get, in its own gold slot.Ogni razza ha un’abilità che nessun’altra razza può avere, nel suo slot dorato.
The perk levels at the anvil, like abilities. IV–VI cost star shards.La dote sale di livello all’incudine, come le abilità. IV–VI costano frammenti stellari.
FissureFenditura(Warrior: apprentice: Reach floor 10 as the Warrior.Guerriero: apprendista: Raggiungi il piano 10 come Guerriero.)
LeapBalzo(Warrior: veteran: Reach floor 25 as the Warrior.Guerriero: veterano: Raggiungi il piano 25 come Guerriero.)
CostumesCostumi
Original lookAspetto originaleFrom the startDa subitoEmberBracePlay 10 runs as the Warrior.Gioca 10 run come Guerriero.Wolf vanguardAvanguardia lupoReach floor 20 as the Warrior.Raggiungi il piano 20 come Guerriero.Grey elderAnziano grigioReach floor 35 as the Warrior.Raggiungi il piano 35 come Guerriero.Wolf hunterCacciatore lupoReach floor 45 as the Warrior.Raggiungi il piano 45 come Guerriero.GildedDoratoDefeat the Hollow Seraph and break free as the Warrior.Sconfiggi il Serafino Cavo e liberati come Guerriero.FrostBrinaPlay 5 daily crypts as the Warrior.Gioca 5 cripte del giorno come Guerriero.ShadowOmbraPlay 10 runs with other players as the Warrior.Gioca 10 run con altri giocatori come Guerriero.
TriviaCuriosità
Each class is played by a beast tribe from the Time Fantasy packs. The races and their skills came with the first Unity build (Alpha 0.1.0). The racial skills started levelling at the anvil in Alpha 0.4.0 and scale with stats since Alpha 0.5.0.Ogni classe è interpretata da una tribù di bestie dei pacchetti Time Fantasy. Le razze e le loro abilità sono arrivate con la prima versione Unity (Alpha 0.1.0). Le abilità delle razze salgono di livello all’incudine da Alpha 0.4.0 e crescono con le statistiche da Alpha 0.5.0.
The bird plays the Archer. Starts with the Arcane bow and Daggers. Projectiles deal 15% more damage. The perk grows at the anvil up to VI (bleeding at V).Uccello: gioca come Arciere. Parte con l’Arco arcano e con Pugnali. I proiettili fanno il 15% di danni in più. La dote cresce all’incudine fino al VI (sanguinamento al V).
SkillsAbilità
Every race has one skill no other race can get, in its own gold slot.Ogni razza ha un’abilità che nessun’altra razza può avere, nel suo slot dorato.
The perk levels at the anvil, like abilities. IV–VI cost star shards.La dote sale di livello all’incudine, come le abilità. IV–VI costano frammenti stellari.
You start with the Arcane bow, and your projectiles deal 20% more damage.Inizi con l’Arco arcano, e i tuoi proiettili infliggono il 20% di danni in più.
Anvil: -Incudine: -
FromDaToA
Starting abilitiesAbilità iniziali
Loadout A starts with DaggersPugnali. Other loadouts can start with:L’equipaggiamento A parte con DaggersPugnali. Gli altri possono partire con:
Quick shotTiro rapido(Archer: apprentice: Reach floor 10 as the Archer.Arciere: apprendista: Raggiungi il piano 10 come Arciere.)
Bear trapTagliola(Archer: veteran: Reach floor 25 as the Archer.Arciere: veterano: Raggiungi il piano 25 come Arciere.)
CostumesCostumi
Original lookAspetto originaleFrom the startDa subitoEmberBracePlay 10 runs as the Archer.Gioca 10 run come Arciere.Azure hawkFalco azzurroReach floor 20 as the Archer.Raggiungi il piano 20 come Arciere.Woodland rangerRamingo dei boschiReach floor 35 as the Archer.Raggiungi il piano 35 come Arciere.Storm crowCorvo della tempestaReach floor 45 as the Archer.Raggiungi il piano 45 come Arciere.GildedDoratoDefeat the Hollow Seraph and break free as the Archer.Sconfiggi il Serafino Cavo e liberati come Arciere.FrostBrinaPlay 5 daily crypts as the Archer.Gioca 5 cripte del giorno come Arciere.ShadowOmbraPlay 10 runs with other players as the Archer.Gioca 10 run con altri giocatori come Arciere.
TriviaCuriosità
Each class is played by a beast tribe from the Time Fantasy packs. The races and their skills came with the first Unity build (Alpha 0.1.0). The racial skills started levelling at the anvil in Alpha 0.4.0 and scale with stats since Alpha 0.5.0.Ogni classe è interpretata da una tribù di bestie dei pacchetti Time Fantasy. Le razze e le loro abilità sono arrivate con la prima versione Unity (Alpha 0.1.0). Le abilità delle razze salgono di livello all’incudine da Alpha 0.4.0 e crescono con le statistiche da Alpha 0.5.0.
The fishman plays the Cleric. Healing you receive is 10% stronger and healing you give allies is 7.5% stronger, more as the perk grows up to VI (overhealth from overhealing at V). Starts with Smite.Uomo-pesce: gioca come Chierico. Le cure che ricevi sono più forti del 10% e quelle che dai agli alleati del 7,5%, di più man mano che la dote cresce fino al VI (sovravita dalle cure in eccesso al V). Parte con Castigo.
SkillsAbilità
Every race has one skill no other race can get, in its own gold slot.Ogni razza ha un’abilità che nessun’altra razza può avere, nel suo slot dorato.
The perk levels at the anvil, like abilities. IV–VI cost star shards.La dote sale di livello all’incudine, come le abilità. IV–VI costano frammenti stellari.
Healing you receive is 10% stronger, and healing you give allies with abilities and gifts is 7.5% stronger.Le cure che ricevi sono più forti del 10%, e quelle che dai agli alleati con abilità e doni del 7,5%.
Anvil: -Incudine: -
FromDaToA
Starting abilitiesAbilità iniziali
Loadout A starts with SmiteCastigo. Other loadouts can start with:L’equipaggiamento A parte con SmiteCastigo. Gli altri possono partire con:
BandagesBende(Cleric: apprentice: Reach floor 10 as the Cleric.Chierico: apprendista: Raggiungi il piano 10 come Chierico.)
Healing totemTotem curativo(Cleric: veteran: Reach floor 25 as the Cleric.Chierico: veterano: Raggiungi il piano 25 come Chierico.)
CostumesCostumi
Original lookAspetto originaleFrom the startDa subitoEmberBracePlay 10 runs as the Cleric.Gioca 10 run come Chierico.Golden priestSacerdote d’oroReach floor 20 as the Cleric.Raggiungi il piano 20 come Chierico.Jade keeperCustode di giadaReach floor 35 as the Cleric.Raggiungi il piano 35 come Chierico.Violet mysticMistico violaReach floor 45 as the Cleric.Raggiungi il piano 45 come Chierico.GildedDoratoDefeat the Hollow Seraph and break free as the Cleric.Sconfiggi il Serafino Cavo e liberati come Chierico.FrostBrinaPlay 5 daily crypts as the Cleric.Gioca 5 cripte del giorno come Chierico.ShadowOmbraPlay 10 runs with other players as the Cleric.Gioca 10 run con altri giocatori come Chierico.
TriviaCuriosità
Each class is played by a beast tribe from the Time Fantasy packs. The races and their skills came with the first Unity build (Alpha 0.1.0). The racial skills started levelling at the anvil in Alpha 0.4.0 and scale with stats since Alpha 0.5.0.Ogni classe è interpretata da una tribù di bestie dei pacchetti Time Fantasy. Le razze e le loro abilità sono arrivate con la prima versione Unity (Alpha 0.1.0). Le abilità delle razze salgono di livello all’incudine da Alpha 0.4.0 e crescono con le statistiche da Alpha 0.5.0.
The cat plays the Rogue. Has +10% critical chance, and critical hits deal 20% more damage, more as the perk grows up to VI (vanish after final blows from V). Starts with Shadow step.Gatto: gioca come Ladro. Ha +10% di probabilità di critico, e i critici fanno il 20% di danni in più, di più man mano che la dote cresce fino al VI (sparisci dopo i colpi di grazia dal V). Parte con Passo d’ombra.
SkillsAbilità
Every race has one skill no other race can get, in its own gold slot.Ogni razza ha un’abilità che nessun’altra razza può avere, nel suo slot dorato.
The perk levels at the anvil, like abilities. IV–VI cost star shards.La dote sale di livello all’incudine, come le abilità. IV–VI costano frammenti stellari.
You gain +10% critical chance, and critical hits deal 25% more damage.Ottieni +10% di probabilità di critico, e i critici infliggono il 25% di danni in più.
Smoke bombFumogeno(Rogue: apprentice: Reach floor 10 as the Rogue.Ladro: apprendista: Raggiungi il piano 10 come Ladro.)
CaltropsTriboli(Rogue: veteran: Reach floor 25 as the Rogue.Ladro: veterano: Raggiungi il piano 25 come Ladro.)
CostumesCostumi
Original lookAspetto originaleFrom the startDa subitoEmberBracePlay 10 runs as the Rogue.Gioca 10 run come Ladro.Shadow catGatto d’ombraReach floor 20 as the Rogue.Raggiungi il piano 20 come Ladro.White monkMonaco biancoReach floor 35 as the Rogue.Raggiungi il piano 35 come Ladro.Red samuraiSamurai rossoReach floor 45 as the Rogue.Raggiungi il piano 45 come Ladro.GildedDoratoDefeat the Hollow Seraph and break free as the Rogue.Sconfiggi il Serafino Cavo e liberati come Ladro.FrostBrinaPlay 5 daily crypts as the Rogue.Gioca 5 cripte del giorno come Ladro.ShadowOmbraPlay 10 runs with other players as the Rogue.Gioca 10 run con altri giocatori come Ladro.
TriviaCuriosità
Each class is played by a beast tribe from the Time Fantasy packs. The races and their skills came with the first Unity build (Alpha 0.1.0). The racial skills started levelling at the anvil in Alpha 0.4.0 and scale with stats since Alpha 0.5.0.Ogni classe è interpretata da una tribù di bestie dei pacchetti Time Fantasy. Le razze e le loro abilità sono arrivate con la prima versione Unity (Alpha 0.1.0). Le abilità delle razze salgono di livello all’incudine da Alpha 0.4.0 e crescono con le statistiche da Alpha 0.5.0.
The lizard plays the Mage. Starts with the Arcane wand, which fires slow arcane bolts that scale with magic. Offensive abilities deal 5% + 2%×INT more damage (more as the perk grows, up to VI). Starts with Fireball.Lucertola: gioca come Mago. Parte con la Bacchetta arcana, che spara lenti dardi arcani che crescono con la magia. Le abilità offensive fanno il 5% + 2%×INT di danni in più (di più man mano che la dote cresce, fino al VI). Parte con Palla di fuoco.
SkillsAbilità
Every race has one skill no other race can get, in its own gold slot.Ogni razza ha un’abilità che nessun’altra razza può avere, nel suo slot dorato.
The perk levels at the anvil, like abilities. IV–VI cost star shards.La dote sale di livello all’incudine, come le abilità. IV–VI costano frammenti stellari.
Your offensive abilities deal 5% + 2%×INT more damage, up to +125%.Le tue abilità offensive infliggono 5% + 2%×INT di danni in più, fino a +125%.
Toxic cloudNube tossica(Mage: apprentice: Reach floor 10 as the Mage.Mago: apprendista: Raggiungi il piano 10 come Mago.)
Ice lanceLancia di ghiaccio(Mage: veteran: Reach floor 25 as the Mage.Mago: veterano: Raggiungi il piano 25 come Mago.)
CostumesCostumi
Original lookAspetto originaleFrom the startDa subitoEmberBracePlay 10 runs as the Mage.Gioca 10 run come Mago.Crimson lizardLucertola cremisiReach floor 20 as the Mage.Raggiungi il piano 20 come Mago.Golden lizardLucertola dorataReach floor 35 as the Mage.Raggiungi il piano 35 come Mago.Hooded lizardLucertola incappucciataReach floor 45 as the Mage.Raggiungi il piano 45 come Mago.GildedDoratoDefeat the Hollow Seraph and break free as the Mage.Sconfiggi il Serafino Cavo e liberati come Mago.FrostBrinaPlay 5 daily crypts as the Mage.Gioca 5 cripte del giorno come Mago.ShadowOmbraPlay 10 runs with other players as the Mage.Gioca 10 run con altri giocatori come Mago.
TriviaCuriosità
Each class is played by a beast tribe from the Time Fantasy packs. The races and their skills came with the first Unity build (Alpha 0.1.0). The racial skills started levelling at the anvil in Alpha 0.4.0 and scale with stats since Alpha 0.5.0.Ogni classe è interpretata da una tribù di bestie dei pacchetti Time Fantasy. Le razze e le loro abilità sono arrivate con la prima versione Unity (Alpha 0.1.0). Le abilità delle razze salgono di livello all’incudine da Alpha 0.4.0 e crescono con le statistiche da Alpha 0.5.0.
The veiled plays the Summoner. Starts with the Arcane staff, which throws twin souls that curve to where you aim and pass through enemies. Can have 1 more summon at once, and summons hit harder and last longer (more as the perk grows up to VI, with INT from a large horde from IV). Starts with Summon skeleton.Velato: gioca come Evocatore. Parte con il Bastone arcano, che lancia anime gemelle che curvano fino al punto mirato e attraversano i nemici. Può avere 1 evocazione in più alla volta, e le evocazioni colpiscono più forte e durano di più (di più man mano che la dote cresce fino al VI, con INT da un’orda numerosa dal IV). Parte con Evoca scheletro.
SkillsAbilità
Every race has one skill no other race can get, in its own gold slot.Ogni razza ha un’abilità che nessun’altra razza può avere, nel suo slot dorato.
The perk levels at the anvil, like abilities. IV–VI cost star shards.La dote sale di livello all’incudine, come le abilità. IV–VI costano frammenti stellari.
You can have 1 more summons at once. Your summons deal 2.5% + 1.5%×INT more damage and last 2 s + 0.1 s×INT longer. Each kill by you or your Arise minion makes your living summons last 0.5 s longer, up to 3 s per summon.Puoi avere 1 evocazioni in più alla volta. Le tue evocazioni infliggono 2,5% + 1,5%×INT di danni in più e durano 2 s + 0,1 s×INT in più. Ogni uccisione tua o del tuo servitore di Risorgi allunga di 0,5 s le tue evocazioni in vita, fino a 3 s per evocazione.
Tesla pylonsPiloni di Tesla(Summoner: apprentice: Reach floor 10 as the Summoner.Evocatore: apprendista: Raggiungi il piano 10 come Evocatore.)
Raise the fallenRialza i caduti(Summoner: veteran: Reach floor 25 as the Summoner.Evocatore: veterano: Raggiungi il piano 25 come Evocatore.)
CostumesCostumi
Original lookAspetto originaleFrom the startDa subitoEmberBracePlay 10 runs as the Summoner.Gioca 10 run come Evocatore.Jade veilVelo di giadaReach floor 20 as the Summoner.Raggiungi il piano 20 come Evocatore.Crimson veilVelo cremisiReach floor 35 as the Summoner.Raggiungi il piano 35 come Evocatore.Bone veilVelo d’ossoReach floor 45 as the Summoner.Raggiungi il piano 45 come Evocatore.GildedDoratoDefeat the Hollow Seraph and break free as the Summoner.Sconfiggi il Serafino Cavo e liberati come Evocatore.FrostBrinaPlay 5 daily crypts as the Summoner.Gioca 5 cripte del giorno come Evocatore.ShadowOmbraPlay 10 runs with other players as the Summoner.Gioca 10 run con altri giocatori come Evocatore.
TriviaCuriosità
Each class is played by a beast tribe from the Time Fantasy packs. The races and their skills came with the first Unity build (Alpha 0.1.0). The racial skills started levelling at the anvil in Alpha 0.4.0 and scale with stats since Alpha 0.5.0.Ogni classe è interpretata da una tribù di bestie dei pacchetti Time Fantasy. Le razze e le loro abilità sono arrivate con la prima versione Unity (Alpha 0.1.0). Le abilità delle razze salgono di livello all’incudine da Alpha 0.4.0 e crescono con le statistiche da Alpha 0.5.0.
When starting a run you choose one of six heroes. Each race plays one class and has a skill no other race can get.All’inizio di una run scegli uno dei sei eroi. Ogni razza gioca una classe e ha un’abilità che nessun’altra razza può avere.
Skills offered at altars. A hero holds three (four with the fourth seal), levels them I–VI at the anvil, and some choose engravings at III and VI. Each race's own skill is here too, with the uniques. It sits on key 5 in its own gold slot and altars never offer it.Abilità offerte agli altari. Un eroe ne tiene tre (quattro con il quarto sigillo), le porta dal livello I al VI all’incudine, e alcune scelgono incisioni al III e al VI. Qui c’è anche l’abilità di ogni razza, tra le uniche. Sta sul tasto 5 nel suo slot dorato e gli altari non la offrono mai.
Passive upgrades from chests, the merchant and events. Most can be taken again and again, and each page says how their numbers grow with copies.Potenziamenti passivi da forzieri, mercante ed eventi. Quasi tutti si possono prendere più volte, e ogni pagina dice come crescono i numeri con le copie.
Sealed at cursed altars for a reward. Each makes the run harder in its own way.Si sigillano agli altari maledetti in cambio di una ricompensa. Ognuna rende la run più difficile a modo suo.
Bought with souls and equipped per class and loadout, in four sections.Si comprano con le anime e si equipaggiano per classe ed equipaggiamento, in quattro sezioni.
Passive traits for a loadout's second and third slots, unlocked by challenges.Tratti passivi per il secondo e il terzo slot di un equipaggiamento, sbloccati dalle sfide.
Run settings bought with souls. Each changes the rules of the next run.Impostazioni della run comprate con le anime. Ognuna cambia le regole della run successiva.
In this page you can find all the internal builds of Cripta, from the first Unity port onwards.
"One more floor."
Each build is a version that was played or handed to testers (usually as a Windows zip). Versions follow Alpha X.Y.Z: Y goes up with a big batch of new systems or a play-test round, Z with fixes and smaller batches in between. Dates are DD/MM/YYYY.
Alpha 0.8.2 (04/10/2026): the living campfire menu, Tab passives, leaderboard nicknames
Alpha 0.8.3 (04/10/2026): the disconnect fix, run recovery, one unlock per challenge
Alpha 0.8.4 (04/10/2026): cooldowns in seconds, 22 skill reworks, bar layers
Alpha 0.8.5 (05/10/2026): guests recover from a garbled connection and can always rejoin
Alpha 0.8.6 (05/10/2026): sixteen altar abilities reworked, new tabs on the level sheet
Alpha 0.8.7 (05/10/2026): the anvil costs gold, giving gold to teammates, ghost fixes
Alpha 0.8.8 (05/10/2026): the game updates itself; the wiki is online
Alpha 0.8.9 (06/10/2026): the daily crypt's King and twist, a sound for every ability, records by level
Alpha 0.8.10 (06/10/2026): menus wait for updates, class perks in the records
Alpha 0.8.11 (06/10/2026): the daily crypt and cloud saves only on the newest version
0.9.0 versions
Alpha 0.9.0 (07/10/2026): Dread and greater elites, stacking without caps, armor and haste, fusion, engravings
Alpha 0.9.1 (07/10/2026): choice panels for wide screens, select then confirm, the ossuary trade, harder challenge bells
Alpha 0.9.2 (07/10/2026): panels as in the mockup, skill and perk reworks from the level sheet, King revives and revive-all, shot and timer fixes
Alpha 0.9.3 (08/10/2026): Fallen tribute, Blessing and Time stop reworks, heavy burn lava, Relics and Options screens, check for updates
Alpha 0.9.4 (09/10/2026): the Summoner, 37 curse reworks, relic changes, 10 floors per world, Shield/Armor/Toughness health bars, unique ability levels
0.10.0 versions
Alpha 0.10.0 (10/10/2026): the way out after a King, relics repriced and sealed, daily crypt prizes and pool, host hand-off, Join from Discord, phone screens
Alpha 0.10.1 (10/10/2026): hosts open their port by themselves, the death altar panel, Phoenix feather as a fusion, Rallying wake, one number in descriptions with formulas on Ctrl
Alpha 0.10.2 (10/10/2026): Arise reaches downed allies again in multiplayer
0.11.0 versions
Alpha 0.11.0 (11/10/2026): Rogue, Mage and Summoner bought with souls, five class relics, Censer and Tide pearl reworks, ground effects end with their hero
Alpha 0.11.1 (13/10/2026): Report a bug, display options, credits, broken one-time gifts, Restless feet and play-test fixes
0.12.0 versions
Alpha 0.12.0 (18/10/2026): first build for the public, music, key icons, unskippable tutorial, How to play rewrite, Play together and lobby redesign, tester tokens, privacy note
Alpha 0.12.1 (18/10/2026): key icons back to text size, centred keycaps, no false "run broke" screen with two copies on one computer
0.13.0 versions
Alpha 0.13.0 (21/10/2026): pause, run on hold, back to the lobby, Tab redesign with trading, blood horn, tougher late bosses, summons and enemies that go around walls, curses that cost a share of your health, a big gift and curse rework, two golems, app icon
Alpha 0.13.1 (21/10/2026): summons no longer jam in doorways
Before Unity
Cripta per Due (pre-alpha): the original two-player browser version. Alpha 0.1.0 is a faithful port of it.
NEW The whole game was ported from the browser version: map generation, all 15 enemy AIs, the guardian and the Crypt King, traps, hazards, pickups and challenge waves.
NEW Every client rebuilds the same floor from the seed (the original mulberry32 sequence is kept bit for bit).
NEW Heroes come with 62 gifts, 40 abilities, the merchant and cursed altars.
NEW Art comes from the Time Fantasy packs, sliced by a new Build Art tool; each class is played by a beast tribe.
NEW All menus are built at runtime from one scene.
Multiplayer
NEW Networking runs on FishNet: the host runs the world, each player runs their own hero. Solo is a host on your own machine, so there is one code path.
CHANGED The crypt now holds six players, with two new player colours and spawn points.
NEW Test switches let several copies run headless on one machine, and a test bot fights, opens chests, altars and statues and takes the stairs.
Comment: verified with six headless players: shared floors, snapshots, per-player chests and statues, wipes, new crypts and revives, with no errors.
CHANGED Standalone builds keep running in the background and start windowed at 1280×720.
Character
Racial skills
NEW Each race has a skill no other race can get, on key 5, in its own gold slot:
NEW STR (attack), INT (magic) and STA (maximum health), 2 each per point. Class starting spreads reproduce the original numbers.
NEW Points come from three new statues and three new rare gifts.
CHANGED Abilities declare what they scale with: physical ones use attack, spells use magic, heals and protections use STA.
FIXED The Arcane bow's damage penalty no longer halves an archer's spells.
Gifts and statues (design review)
CHANGED Many gifts and statue bonuses roll their value; each copy's roll is kept, so Purification removes exactly what it gave.
CHANGED Stack limits by rarity (common 12, rare 8, epic 5, legendary 3), with the text caps on top.
REWORKED Blood pact, Phoenix, Last breath, Guard stance, Mirror and Medic.
CHANGED Protections are uncapped; Midas loses 5 gold per 2 extra copies.
CHANGED Enemy health grows 16% per floor (was 11%).
NEW Poison and burn rework: poison 1 + INT every 2 s, burns 2 + STA/2 every second, for heroes and enemies alike.
NEW 11 new gifts: Venom, Linger, Quick, Plague, Kindle, Smolder, Stoke, Pyre, Combust, Antidote and Ash skin.
CHANGED Italian texts rewritten for fluency (STR/INT/STA read FOR/INT/RES).
Floors
CHANGED Stairs no longer trigger by walking over them: E means "ready", and the party goes down once every living player is ready there.
NEW Some floors seal the stairs until a lever, far from them, is pulled.
NEW Layouts: classic rooms, fewer larger halls, or wide caverns with pillars.
Comment: every path checked reachable over 8,400 generated floors.
FIXED Characters stand on their collision circle, so walls stop you where they appear to.
FIXED Green seam lines between map tiles.
FIXED Arrows crack secret walls, not only swings and blasts.
FIXED Cancelling the stairs prompt steps you back to your last safe spot, not onto spikes or a hole.
Audio
NEW Recorded sound from the purchased packs: effect variants with slight pitch changes, an attack and death cry per monster, ambience and music per biome.
NEW Death cuts the run music for the game-over jingle; cursed altars shake, laugh and burst.
NEW Cracking, crumbling, lever and unlock sounds.
Menus
NEW Options screen (main menu and Esc menu): volumes, mute and rebindable primary/alternate keys; hints follow the bindings.
NEW Hover tooltips for STR/INT/STA and the potion.
CHANGED The buff bar shows momentum, adrenaline, teamwork, riposte, Midas and the pact; chance effects float their icon when they fire.
FIXED Shop, Purification and inventory lists keep their scroll position.
Online
Daily crypt leaderboard
NEW A small server on the Raspberry Pi keeps each player's best daily run and ranks by floor, score and time, refusing implausible numbers.
NEW The daily crypt uses the server's date so everyone plays the same seed; a daily death submits the run and shows its rank.
NEW A Leaderboard panel lists today's and yesterday's top 50.
CHANGED Floors are 31×31 (about four times the area): up to 16 rooms, more monsters, gold and traps, and a second chest half the time.
NEW The camera follows the player at the old zoom.
NEW Minimap (bottom right): explored tiles, stairs, levers, chests, altars, statues, the merchant, cursed altars and the team.
NEW Each lever has a keeper, an elite brute; the lever won't move until it is dead.
NEW Floor events, about one floor in five: adrenaline rush, darkness, blood moon, frenzy, bounty, glass floor, hallowed ground, gold rush.
CHANGED Falling: 1 s frozen and invulnerable, no chain falls, and you climb out on a safe tile.
Enemies
CHANGED Harder late game: enemy health grows faster with depth, +1 attack every 3 floors, faster and shorter wind-ups, more elites.
NEW The King every 15 floors takes its biome: the Crypt King, the Frost King (shard rings, freezing blasts) and the Forge King (fireball rings, meteors, a burning charge).
NEW Guardians rotate: the guardian, the warden (poison bolts, toxic pools, blinks) and the broodmother (poisoned bite, webs, spider broods).
Character
NEW 10 new curses (16 in all); cursed altars from floor 3.
NEW Poisoned and Flaming blade and Toxic cloud from the start; new common skills Venom spit (INT) and Ignite (STA).
Multiplayer
NEW End-of-run report with every teammate's numbers (they used to arrive after everyone's screen was drawn).
NEW Party panel (top right): teammates' health and skills with tooltips.
NEW Tab screen: a readable stat grid for you and for each teammate.
Cripta's fifth Unity build, Alpha 0.4.0, came out of the second play-test: deeper combat, reconnects, gamepads and phones, and relics in place of the soul shop.
FIXED The flicker on floor changes and the lever sorting.
CHANGED Overhealth now absorbs every kind of damage first, then armor, shield and health (damage over time too).
NEW The Esc menu can end the run, with a confirmation.
Multiplayer
NEW Guests who drop get their hero back when they rejoin the same run.
NEW Late joiners get catch-up picks for the floors they missed.
NEW Downed players can watch their teammates.
NEW A fallen player's tomb can be carried to a (now rarer) death totem for a cheaper, stronger revive that shatters the totem.
NEW Teleport to a teammate from the party panel; teammates see each other's cast effects.
Combat
NEW DEX and the ranged attack; tags on every gift and ability.
NEW Enemy defense, and debuffs in both directions (sunder, weaken, drowsy, chill and freeze, acid, hex, rot, disrupt, wither, web cocoon, the Commander elite).
NEW Weapon imbues, the stasis bubble, the guardian's oath, the aegis, bow gifts, endless stat gifts.
CHANGED Harsher curses (Unhurried ritual, Golden noose, Blood tithe).
NEW The anvil every third floor: ability levels I–III, or reforge a gift.
Meta progression
Relics
REMOVED The soul shop.
NEW 34 relics in four sections (Wrath, Vigor, Arcana and Fortune, which takes any relic), unlocked with souls and equipped per class into slots bought with souls.
Comment: the shop's power upgrades became relics, and what players had spent on them was refunded once. Treasure hunter, Rune scholar and Fourth seal stayed as the Library.
NEW Relics show in Tab for teammates too, and have their own balance sheet.
Content
NEW 9 gifts: Glass shards, Vengeful spirit, Static charge, Bone collector, Standard bearer, Blood for blood, Juggernaut, Opportunist, Pickpocket.
NEW 7 altar abilities: Thunderclap, Tesla totem, Martyr's gift, Blood rite, Quicksilver, Hex bolt, Caltrops.
NEW 4 curses: Hollow bones, Miser's oath, Frail constitution, Oath of haste.
NEW Racial skills level at the anvil; teammates' ability levels show in the party panel.
NEW The warden, the broodmother, the Frost King and the Forge King get their own sprites.
Platforms
NEW Gamepad support (Xbox, PlayStation, Switch Pro) with a fixed layout.
NEW Touch controls for phones.
NEW Builds for Windows, macOS, Linux, Android and iOS from one menu.
NEW The death screen and log name what killed you (source, summoner, damage over time, a fall).
CHANGED Gift and curse texts show your stacks and totals in Tab; repeated curses group as "Name ×N".
NEW A run timer on the HUD.
Hero screen
NEW Choose your hero after Play solo, Daily, Host or Join (a name is required).
CHANGED At most 5 players; windows fit before drawing (no resize jumps), better scaling for near-square screens.
Multiplayer
NEW Chat (Enter; messages fade after 8 s).
NEW Ping wheel (hold T): treasure, danger, let's continue, need help; markers on screen, edge arrows and the minimap.
CHANGED Chests, altars and statues no longer lock: every player gets their own choice and picks at their own pace.
NEW Ghost mode for fallen players (Space): drift through walls, seen only by the fallen; Wither, Blind, Ward and Reveal with uses per floor.
NEW Teammates' teleport, poison, burns and slows are visible; summons get a blue lifetime bar.
CHANGED Enemies skip players in a choice screen or shop instead of invulnerable ones.
Character
NEW Class perks that level at the anvil (Warrior armor, Archer projectiles, Cleric healing, Rogue crits, Mage ability damage).
NEW The Mage fires slow arcane bolts on magic; the Rogue's slash is 65% narrower; the Archer's bow fires once per 1.5 s; projectiles have real ranges.
NEW Skill bar order: drag to swap positions (the racial skill too); keys and gamepad follow it.
REWORKED The racial skills scale with stats (cooldowns 25/20/32/22/19 s); Tidal Surge cleanses every negative effect.
REWORKED Shadow step, Tidal Surge, Fireball, Shockwave, Daggers and Smite.
NEW 4 gifts: Pinpoint strikes, Shoulder charge, Heavy blows, Long shot.
Gameplay
CHANGED The Magnet pulls only gold, and not through walls; potions heal 6 over 5 s.
CHANGED Dashing onto raised spikes stops (and pins) you; spikes use the pack's trap sprites.
CHANGED Challenges reward a chest, altar or statue.
NEW Wall tops are autotiled; thin walls get rimmed caps.
NEW Hazards remember who left them ("Slime's poison puddle").
Development
NEW Gift, curse, altar ability and racial skill numbers live in parameters, editable in the spreadsheets and imported back into the game, with a report.
NEW Parameters can be stat formulas (2 + 0.15*STR ^8); tooltips show your value with the formula.
NEW Six worlds cycle every 15 floors: the Crypt, the Ice, the Forge, the Gullet, the Heartwood and the Hollow Heaven (the daily shuffles them).
NEW Floor 90 offers two stairs: the Wheel (go round again) or the gold stairs to the Inner Sanctum.
NEW The Hollow Seraph waits on the Sanctum's last floor: five health bars, ten moves, the floor breaking for good, Hubris, Last light and golden bells.
NEW Breaking free wins the run, with +35% of its souls.
NEW 24 new creatures and objects, new guardians and Kings.
NEW World hazards and rules: acid and digestion, blood, fangs, heave, moss, spores, grasping roots, cracked paving, watchful lanterns, sealing gates, warning bells, Ascension, Forsaken.
Trial rooms
NEW Trial rooms behind cracked walls (four kinds) win star shards for the Path of Light.
NEW The Path of Light: a new ability with six levels that raises your stats while you stand on it.
NEW Cracked walls also hide altars, statues and cursed altars.
Other
NEW Explosive barrels on floors 2–45; clearer explosion warnings, blasts, scorch and smoke.
CHANGED Things on a falling tile fall with it.
Content
NEW Tempo (epic, needs the bow): each shot fired standing still adds attack speed, more with extra copies.
Multiplayer
CHANGED Pings: at most 4 every 5 s, edge markers keep clear of the HUD, the wheel follows the language.
NEW Builds identify themselves (the build id shows on the main menu) and the host turns away a different build.
Comment: mismatched builds misread each other, which caused garbage holes and floor desyncs.
FIXED Guests were kicked for sending messages larger than one packet: presence is lighter, the profile goes once a second, saves and shared effects go in pieces.
Comment: this was only part of the story; the real cause was found in Alpha 0.8.3.
NEW The host sanity-checks what guests send: damage, effects, time stop, zones, bridges, reflects, gifts between players, chat, positions and revives.
NEW Player.log records connects, drops with their reason, kicks and refused builds.
Character
CHANGED Class perks, abilities and racial skills go to level VI; IV–VI cost a star shard.
NEW New perk effects: Warrior shield, Archer bleed, Cleric overheal, Rogue vanish and shadow strike, Mage far shots and cooldown refund.
NEW Rally's armor shows on health bars; golems last 2 minutes with a timer; crit damage in Tab.
Floors
NEW The survival ossuary: 10 waves with a breather, five chests at the end only.
CHANGED Waves capped at 14 monsters; at most 10 skeletons per hero.
NEW The Forge's lava pools (4–6 per floor, instead of spike traps): lava bites and burns, and spits flames near players every 2.5–5 s.
CHANGED Trial shards are picked up with E; leaving a trial keeps your exploration.
Audio
NEW Music and ambience for worlds 3–6; fight music for trials, bosses and the Seraph.
NEW An option to mute the game in the background.
Online
NEW Discord Rich Presence (floor, world, class), with a toggle in Options.
Texts
CHANGED Every number in a content text is one yellow value; Ctrl shows the formula behind it.
Development
REWORKED Every type and member got a descriptive name (13 refactor slices), scripts grouped into feature folders.
NEW The C# style guide applied everywhere; separate assemblies for core, runtime, editor and tests.
NEW Golden tests pin floors, snapshots, every UI panel, drawn frames, player stats and the CSV round trip (253 tests).
REWORKED A new main menu: Play alone, Play together, Records, Extras, Settings and Exit, with a name chip, your souls and a language list with flags.
NEW An animated campfire scene behind every screen outside a run.
CHANGED Every screen is a full screen; Esc backs out.
Records
NEW A codex with tabs: gifts, abilities, curses, relics, monsters, worlds, golems and costumes.
NEW Statistics with a class filter, and your run history.
NEW Challenges, each with a reward.
Extras
NEW How to play and the Guidebook.
NEW A tutorial floor (15 guided steps, you can't fall, no souls or records), offered once to new players.
Hero screen
NEW Loadouts A–E per class: starting ability, two passive traits, relics and costume.
NEW Attack rate in the overview; tooltips say how to unlock things.
NEW Omens can also be set from the multiplayer screen.
Meta progression
NEW Lifetime and best stats per class, your nemesis, the teammates you played with.
NEW Challenges unlock costumes, starting abilities, traits and six gifts.
NEW Tribe costumes and baked hero recolours (ember, gilded, frost, shadow).
Content
NEW Rift ladder: a rare, single-use altar ability. Everyone stands on the ladder and the party skips 2–30 floors (never past the next King), with rewards at levels IV–VI.
NEW Every gift, ability, relic, statue bonus, trait and omen has its own icon.
Gameplay
NEW Forge lava sears: 10–60 s of burning for 2 + 5% of current health.
CHANGED Levers sit far from the start and the stairs, with a 3-frame pull.
CHANGED The Path of Light aims at the cursor and raises maximum health with STA.
NEW Per-class swing tempo: the Warrior swings slower and harder, the Rogue faster and lighter, same damage per second.
FIXED Ghost position; no "A player left" toast when leaving solo games.
Balance
CHANGED Elites have 2.5× an ordinary enemy's health (was 1.6×).
NEW Run pressure: enemy health +2% per floor past 15, and +2% per minute the run falls behind a pace of 90 s a floor.
NEW Every run logs balance numbers to Player.log (one-shot rates, elites, boss time).
Online
Accounts
NEW Accounts with cloud saves: log in, create an account, upload, download (with undo), log out, delete.
NEW The daily crypt needs an account; the board shows the account's name.
NEW Protections: hashed passwords, one sign-up per address and install a week, a lockout after 5 wrong passwords.
Development
NEW Every per-level number (ability power and cooldown, perks, Path of Light, Rift ladder) lives in an editable spreadsheet.
NEW A balance report for floors 1–60 per class, and bot runs that log balance lines.
NEW A shared page with every anvil level of every skill, perk, the Path of Light and the Rift ladder, editable per level (numbers, formulas and notes) and imported straight into the game.
CHANGED 28 perk, Path of Light and Rift ladder changes from the sheet (Warrior VI, Archer bleed, Cleric VI, Rogue crits, Mage V–VI, Path of Light 25–10 s with a platform at every level, Rift ladder V–VI).
CHANGED Cooldowns for Bandages, Teleport, Bomb, Smoke bomb and the five racial skills.
Reworks
REWORKED Pack Fangs bleeds instead of poisoning; from IV bleeding enemies are slowed; at VI hits on bleeding enemies stack STR.
REWORKED Sky Volley can be pressed again to land at once; its cooldown starts on landing; from IV landing gives attack speed.
REWORKED Bandages heal over time; from IV a shield afterwards that softens projectiles and damage over time.
REWORKED Teleport reaches 3–10 tiles; from IV a shield worth more per nearby enemy.
REWORKED Bomb: 3 s fuse, press again to set it off, walls stop the throw and the blast; from IV more damage at full fuse and a burn.
REWORKED War cry reaches allies in range (everyone at VI) and scales with STR; from IV final blows heal.
REWORKED Smoke bomb is a field where you aim: allies inside are hidden, enemies inside slowed; from IV it heals.
REWORKED Basilisk Gaze, Shadow Prowl (a full cloak, a marked prey from IV) and Tidal Surge (healing over time, overhealth from IV).
Texts
NEW Keyword colours in every description: damage, healing, shields, burn, poison, bleed, slows, stuns, debuffs, buffs and stealth.
REWORKED Every description rewritten as whole sentences that always name the effect: 74 abilities, 178 gifts, 63 curses, 33 statue bonuses, 54 relics, perks, traits, floor events and omens, in English and Italian.
Meta progression
CHANGED Anvil level VI costs two star shards; Kings drop a star shard for every living hero.
FIXED Starting a run and leaving on the first floor no longer pays 5 souls.
Comment: this could be repeated for endless souls.
CHANGED Challenges never give souls; they unlock what the Library used to sell (new gifts and abilities in three tiers, the fourth ability slot).
REMOVED The Library section of the relics screen (what was bought there still counts).
Floors
CHANGED Floor rewards are chances now: the first chest 70%, a second 30%, a statue 65%.
NEW A reward budget: at most two of a kind and four choices a floor (the anvil, the merchant and an altar floor's altar are never trimmed).
Comment: about 3 choices a floor on average, down from 4–6; chests were always there and heroes grew too strong.
Online
CHANGED The leaderboard was wiped for a fresh start.
CHANGED Torches stand in iron sconces; the flat blue band above the wall is gone; warmer dusk light.
NEW The five heroes sit in a new order every time the menu opens.
NEW Little scenes every 12–25 s:
a treasure run (a hero comes back with gold or a chest held overhead);
a tomb trip (one returns carrying the other's tombstone, then revives them);
sparring on the left, which can end in a showdown: the winner shows off their racial skill, the other flees, peeks back, and gets stalked like a cat;
dozing off with floating z's.
NEW Firelight on the heroes: the side facing the fire is warmer, the far side in shadow.
CHANGED Every walk goes around the fire.
Other screens
FIXED Trait icons were missing on the loadout screen.
FIXED A challenge met earlier (shown 15/15 but locked) now unlocks as soon as the hero screen or main menu opens.
CHANGED Records › Challenges: short reward lines, full details on tap; larger cards for phones.
Character
NEW Tab and the buff bar show conditional passives while they work: Quiet breath, Tailwind, Spellblade, the Ward of salt, Sanguine fervor, Blood for blood and the twisted Leech.
REWORKED Ignite is a barrier of flames for 10–22.5 s that keeps setting nearby enemies on fire; IV–VI also gives STA.
REWORKED Shockwave IV–VI deals extra damage to enemies that slam into a wall or another enemy.
REWORKED Venom spit adds flat poison damage; IV–VI makes enemies take more magic damage.
REWORKED Taunt's reach grows per level; IV–VI heals back the damage taken while taunting.
Online
CHANGED The daily board shows the hero's nickname, then the account in brackets.
NEW Options › General explains when Discord can't show your status because Discord runs as administrator.
FIXED Late in a run (around floor 28) the session could end for everyone with "Host has disconnected", even for the host.
Comment: a bug in FishNet. A message 1–4 bytes short of a packet got a 4-byte header on top and became too big, and the sender was kicked. Big late-run profiles (100 gifts, summons) made this likely, and when it hit the host's own connection the whole game closed. Messages that size are now split. Reproduced on demand, then verified with five maxed heroes on floors 25–30.
Run recovery
NEW The host saves a checkpoint as the party enters each floor.
NEW After a crash or a lost connection, the main menu says "Oops, something went wrong!" and offers to recreate the lobby and go back to where you were.
NEW Guests who lose the host keep trying to rejoin for three minutes, and get their hero back from the host's copy.
NEW Protections against misuse:
the floor starts over and its gains are lost;
2 recoveries per run (1 for the daily);
ending the run, a wipe or a win deletes the checkpoint;
the save file is signed, so edited or older copies are refused.
CHANGED Saved heroes keep their run statistics.
Meta progression
REWORKED Challenges unlock one gift or ability each instead of whole tiers of 17–22.
NEW 88 new challenges (94 unlocks): floors, kills, elites, guardians, Kings, gold, runs, play time, damage, healing, discoveries, curses, golems, worlds, playing together, dailies, class masteries and enemy hunts.
Comment: ordered by effort; the easiest give the commons, the hardest the legendaries.
Development
NEW A stress-test switch that starts heroes maxed out.
CHANGED Each level's cooldown is the exact number of seconds set on the level sheet.
Comment: they were stored as a share of level I, which came back as 10.9999.
CHANGED 27 cooldowns from the level sheet.
Reworks
REWORKED Absolute zero covers the ground in freezing ice: more damage while it lasts, enemies frozen up to N times each; IV–VI thawing enemies shatter, and shatters chain.
REWORKED Aegis fades by level; IV–VI shortens damage over time while it holds.
REWORKED Barrier IV–VI gives everyone STA.
REWORKED Blood rite's bonus grows per level; IV–VI kills open healing circles.
REWORKED Poison cloud ticks every 3 s; IV–VI enemies dying inside give INT stacks.
REWORKED Frost brand builds frost stacks to freeze (elites and bosses half as long, bosses then immune for a while); IV–VI hitting frozen enemies raises STR, DEX and INT.
REWORKED Inferno IV–VI: enemies dying in it explode, and explosions chain.
REWORKED Daggers scale with DEX (at most 60 a throw); IV–VI blind.
REWORKED Martyr's gift heals more per level; IV–VI gives armor.
REWORKED Mend heals over time; IV–VI shields allies already at full health.
REWORKED Meteor IV–VI leaves fiercer fire.
REWORKED Guardian's oath is a damage reduction (up to 80%, never below 5); IV–VI ends in overhealth for everyone.
REWORKED Bear trap goes where you aim, several at once, elites and bosses held shorter; IV–VI trapped enemies are vulnerable.
REWORKED Venom coating IV–VI exposes enemies to burns.
CHANGED The three weapon coatings start their cooldown once their attacks are spent.
Menus
FIXED The Omens & difficulty button in the lobby did nothing (the lobby redrew itself over it).
NEW Health bars over heroes show armor (yellow), overhealth (green) and shields (cyan), for you and your teammates; the HUD and party panel use the same colours.
Gameplay
FIXED A tutorial played before joining a friend's game kept the hero from ever going down.
FIXED A guest whose connection got garbled (the host saw them frozen, they saw the host jump around) now drops and rejoins by themselves within a second or two, with their hero.
Comment: FishNet puts big messages back together from pieces in one buffer. One lost piece misaligned it for good, so every later snapshot was glued from the wrong pieces.
FIXED Rejoining after such a glitch no longer leaves you waiting in the lobby while the run goes on.
Comment: that broken buffer even survived a reconnect, so the host's welcome with your hero could never be read until the game was restarted. It is emptied on every connect now.
NEW A "Connection glitch" screen while the game rejoins by itself.
CHANGED Very big position updates are sent reliably.
FIXED Guests' hits were thrown away above 150 a second ("hit flood"), so heavy on-hit builds lost damage. Hits now travel in small batches and up to 600 a second count.
CHANGED Much less traffic late in a run: hits take about 12 bytes instead of 131, your hero's save for rejoins goes compressed and only when something lasting changes (not every 2 seconds), and your gifts and stats no longer travel with every step.
Comment: measured with four bots, each guest now sends 3.5-9 KB/s. Everyone needs this build: older ones can't join.
NEW Player.log gets a traffic line every 30 seconds (speed each way, packet loss, round trip, frame rate), so connection trouble in a play test can be read afterwards.
NEW A guest whose connection stalls without an error (no news from the host for 10 seconds, or a big message stuck waiting for a lost piece) rejoins by itself with their hero.
NEW The host drops a guest who has gone silent for 20 seconds, so their game rejoins instead of staying frozen.
Comment: in the floor-46 session the host knew a guest had been silent for over a minute and did nothing.
NEW If your connection breaks three times in two minutes, the game says so and waits 15 seconds before rejoining instead of looping.
FIXED A guest waiting in the lobby whose host vanished would wait 30 minutes; now they find out after 30 seconds.
CHANGED Rejoining is lighter: the host hands your hero back compressed.
NEW cripta-net.log in the game's data folder keeps the connection log and errors of every session, not just the last two (Windows: AppData\LocalLow\F32Lab\Cripta).
CHANGED The anti-cheat cap on a single hit is 200 times your best attack (was 60), so big late-run crits are no longer cut short.
Interface
FIXED Boss health could read above its maximum (242 / 241).
FIXED A chest with no gift left to offer (or an empty altar) can be left with key 1 too, not only with the mouse.
Testing
NEW A five-hero test run, all bots and all with late-run builds, played from floor 1 to the Hollow Seraph and broke free without a single network error.
Comment: one hero was closed and reopened mid-run to test rejoining; it came back with its hero.
Cripta's sixteenth Unity build, Alpha 0.8.6, gave sixteen altar abilities a shape of their own, so no two play like the same skill in a different coat, reworked nine gifts from the content sheet, made statues stat shrines and let gold buy one reroll per choice.
REWORKEDBattle standard (was War horn): plant a standard up to 4 tiles away for 10 s. You and every ally near it deal 20% more damage and regain 1% of your maximum health every second.
Comment: War horn and War cry were the same shout. The standard holds ground instead.
REWORKEDFissure (was Ground slam): splits the ground in a 5-tile line where you aim. Enemies on it take damage, and the cracked ground slows enemies walking on it for 4 s.
REWORKEDIce lance: pierces up to 3 enemies and pushes each of them back 2 tiles. An enemy driven into a wall is frozen for 1.5 s (bosses resist).
Comment: it was a second Frost bolt. The proposal pushed only the last enemy, but with one enemy in front that meant no push at all, so every enemy it pierces is pushed.
REWORKEDPlague burst (was Toxic burst): the poison in every enemy around you bursts at once, dealing all the damage it had left, and spreads your poison to their neighbours.
Comment: Toxic cloud stays as it was. Plague burst now pays off a cloud (or any poison) instead of being a second one.
REWORKEDCaltrops: drops a patch at your feet, and for 6 s every dash drops another. Enemies on them bleed.
REWORKEDBlood offering: pay 25% of your current health to empower every ally within 6 tiles. For 8 s they deal 40% more damage, and 2% of the damage they deal heals you. Multiplayer only, 20 s cooldown; from level IV they also attack faster.
Comment: this replaces the Blood offering levels set on the level sheet before; the new ones are on the sheet.
REWORKEDRaise the fallen (was Raise legion): up to 5 enemies that died near you in the last 10 s rise as ghouls that fight for you for 10 s, looking like what they were.
REWORKEDTesla pylons (was Tesla totem): a pylon at your feet and another where you aim, joined by a beam. Enemies crossing it take damage and are stunned, at most once a second each.
REWORKEDEcho (was Ascension): for 10 s every ability you cast fires a second time half a second later at half power. Summons, movement, coatings and skills that help allies don't echo.
REWORKEDPoison dart (was Poison darts): one dart that jumps between up to 4 enemies, poisoning each.
CHANGEDArcane barrage: its bolts seek the nearest enemies.
CHANGEDSecond breath: shakes off every debuff on you and heals more for each one removed.
CHANGEDIgnite: enemies that hit you in melee catch fire, and you take 15% less damage from melee hits (more at higher levels).
CHANGEDBlessing: downed allies within 6 tiles get back up.
CHANGEDSmite: the ally nearest to the target (or you) regains half the damage as health. It no longer slows.
CHANGEDEarthquake: rings of tremors spread out from you, one tile every half second, up to 6 tiles; each ring damages and briefly stuns.
Gifts
CHANGEDSharp blade reads plainly: your attack grows by 0.5–1.5 a copy.
CHANGEDSturdy heart only raises maximum health; it no longer heals 3.
CHANGEDBloodthirst shows one number: 1 + 0.1×STA health per kill, per copy.
REWORKEDPotion bag: room for one more potion a copy, and every 3 floors you get 1.5 potions back (+0.5 a copy, halves add up). It no longer hands you a potion when picked.
REWORKEDRunic shield: at the start of every floor a runic barrier makes you take 13% less damage for 30 s. Copies stack like Risk of Rain's hyperbolic items (23% with two, 31% with three).
Comment: the 30 s is a first guess; it is p2 on the content sheet.
CHANGEDPredator's eye is common, with 0.75–3.75% critical chance a copy.
REWORKEDGreed: whenever damage takes your health (hits, poison, burns, falls, lava), you gain 1–5 gold a copy, at most twice a second.
Comment: the half-second pause keeps lava and long burns from paying out every tick.
CHANGEDSpinning strike also reaches 10% farther, but you attack 10% slower.
REWORKEDRegeneration is common: 5 s after damage last took your health, you regain 5 health plus 2% of your maximum health a copy.
Economy
NEW Every chest, altar and statue choice can be rerolled once for 12–65% of your gold (the share is drawn when the window opens). The button is greyed out once used or when you can't pay.
Comment: chests, altars and statues cost gold for one play test (Risk of Rain style) and it wasn't fun, so they are free again and gold buys rerolls instead.
REMOVED The merchant's reroll.
CHANGED Merchant prices grow faster with depth: the floor-1 price (potion 14, common gift 28, rare 55, epic 98, statue bonus 33, Purification 22) times (1 + 0.35 × (floor − 1))^1.25, about ×3 on floor 5, ×6 on floor 10 and ×37 on floor 50, matched to how much gold a floor holds. The wishing well, the night market, reviving with gold and selling abilities use the same scale.
CHANGED Gold no longer earns souls at the end of a run (floors and kills still do).
Statues
REWORKED Statues are stat shrines: a STR/DEX/INT/STA point and two of nine small bonuses no gift gives (cooldown, healing received, protections, gold, ability damage, giant slayer, chill, summons, lifesteal).
REMOVED Twenty statue bonuses that copied a gift: health, attack, magic, defense, speed, attack speed, critical, critical damage, range, reach, dash recharge, potions, vision, regeneration, thorns, venom and flame, lingering, reach for gold, souls and dodge.
Tools
NEW The level sheet has a New idea tab: write down an idea for a new altar ability, gift, curse, statue bonus, relic, trait, omen or racial skill, to be built into a later version.
NEW The level sheet has a Content tab with every gift, curse, statue bonus, relic, trait and omen: change a number, a rarity, copies, rolls, a relic's section or price, a name or a text, or say in words what should change. Filter by tag (melee, ranged, defense, healing…; guessed from the text for curses, statues and relics), rarity and relic section. Altar abilities' rarity can be changed on the Levels tab.
CHANGED Raising an ability, your racial skill or your class perk costs gold, more for rarer abilities, higher levels and deeper floors. Levels IV–VI still cost star shards too.
Comment: a rare ability costs 22, 33, 50, 66 and 88 gold for levels II–VI on floor 1 (common ×0.7, epic ×1.45, legendary ×2, unique ×2.7; racial skills and perks count as rare), times the merchant's floor scale (about ×3 on floor 5, ×6 on floor 10, ×37 on floor 50). The level prices are on the level sheet under Anvil.
CHANGED Reforging a gift costs as much as a common ability's level II.
CHANGED Still one upgrade per anvil. If you close it without upgrading, you can come back.
Multiplayer
NEW Give gold to a teammate: open Tab, pick their page, type an amount (or 25%, 50%, All) and press Give. Not while you're dead.
FIXED You could ping while dead. A ghost's Reveal still marks enemies.
Ghost
CHANGED Ward (the ghost's shield) can be used twice per floor (was once).
Cripta's eighteenth Unity build, Alpha 0.8.8, updates itself: the last build you need to download by hand.
Release date: 05/10/2026
This version added:
Updates
NEW The game updates itself on Windows. At start it asks the server for the latest version; if there is one, the menu shows a progress bar while it downloads, then "the game restarts to install it" (Restart now or Later). After the restart it says "Game updated to version X", with a button to see what changed.
Comment: every update is signed with a key that only the developer's computer holds, and the game checks the signature, the file's size and its fingerprint before installing anything, so neither a hacked server nor a tampered connection can push a fake build.
NEW The main menu shows the game's version next to the network version.
Online
NEW The wiki, with this changelog, is online at https://f32home.duckdns.org/cripta/wiki/
Cripta's nineteenth Unity build, Alpha 0.8.9, gave the daily crypt an ending and every ability its own sound. It is the first build delivered by the in-game updater.
Release date: 06/10/2026
This version added:
Daily crypt
REWORKED The daily crypt has its own place in the main menu (Play alone, Play together, Daily crypt, Records, Extras, Settings, Exit game).
NEW Before choosing a hero you see today's crypt: the world it starts in, how many floors lead to the end (8 to 15), the King waiting on the last floor, the day's twist, and today's top five. Then Accept challenge or Go back.
NEW The last floor is a King's arena: defeat the King and take the stairs to win. The Rift ladder can't skip it, and the top bar shows the floor as "3/12".
NEW A twist of the day pairs something harder with something that helps, e.g. "You take 25% more damage, but deal 35% more".
CHANGED The leaderboard ranks winners first, then the fastest time, then kills and gold. Winning runs show a star.
Comment: a daily win isn't breaking free, so it doesn't count toward the Seraph's challenges.
Sound
NEW Every altar ability and racial skill has its own sound: fire, ice, lightning, poison, healing, holy light, shields, war cries, earth, water, darkness, stealth, arcane, summons, wind, throws, arrows, teleports, time, blood, strikes and bites.
FIXED The Mage's bolts no longer sound like a whip cracking three times.
FIXED Secret walls and Fissure crumble instead of exploding.
Records
NEW Racial skills are in the abilities' records, as unique abilities.
NEW An ability's records show it at any level from I to VI, or compare two levels (the numbers that change read "old → new").
FIXED Unique gifts (trophies) and twisted gifts weren't counted in the records.
Comment: runs played before this build can't be counted after the fact.
NEW Completed challenges on the end screen explain their goal and reward when you point at them.
Fixes
FIXED Relics wouldn't open from the multiplayer lobby.
FIXED Tailwind showed two buffs.
FIXED The wiki showed heroes and costumes from behind.
CHANGED Em-dashes in the game's texts are plain dashes.
Cripta's twentieth Unity build, Alpha 0.8.10, polishes the updater and the records.
Release date: 06/10/2026
This version added:
Updates
CHANGED While the game downloads or installs an update, the menus can't be used: a dark sheet covers them until it's done ("Please wait for it to finish").
FIXED Builds no longer include Unity's debug folder that says "DoNotShip".
Records
NEW Class perks are in the abilities' records as unique abilities, with their levels I-VI and the compare buttons.
CHANGED Long descriptions in the records scroll, with a scrollbar.
Cripta's twenty-first Unity build, Alpha 0.8.11, keeps the daily crypt and cloud saves on the newest version.
Release date: 06/10/2026
This version added:
Online
CHANGED The daily crypt's leaderboard and cloud saves take results and uploads only from the newest version of the game. An older build can't start the daily crypt and says a new version is out (restarting the game updates it).
Comment: an older build plays an older daily crypt (different rules, different floors), and might write a save the newest can't read.
Cripta's twenty-second Unity build, Alpha 0.9.0, brings Dread and the greater elites, gift stacking without caps, armor and haste, fusion at the twisted altar and the first engravings.
Release date: 07/10/2026
This version added:
Difficulty
NEW Dread, a candle in the top bar. The crypt wakes as you go deeper and as time passes: half a level a floor, plus 0.30 a minute on the Pilgrim's Path, 0.45 on the Delver's and 0.65 on the Damned's (the daily crypt always runs at the Delver's pace). Each level gives enemies +1.2% health and +0.6% damage (compounding), +1% elite chance (up to ×2.5) and +0.5% gold dropped.
Comment: replaces the hidden pressure (+2% health a floor past 15, +2% a minute behind a 90 s pace).
NEW Nine Dread stages, the crypt waking up: Candlelit, Drafts, Whispers, Footsteps, Knocking, Lids shift, Cold breath, Snuffed and The crypt is awake. A toast and a bell mark each one. From Whispers one elite in four is a greater elite, from Footsteps the restless dead come as greater elites, from Knocking elites can carry a second trait, from Lids shift one elite in two is greater, from Snuffed all of them, and when the crypt is awake guardians and Kings carry a greater trait too.
NEW Six greater elites that don't die to a single blow:
Unbroken loses at most half its health in any quarter second, then is immune to hits for half a second.
Mirrored has a shell, up 3 s and down 3 s, that sends hero projectiles back at the shooter for half their damage. They can be dodged.
Warded has three runes that each swallow one hit, however big. They return after 5 s without a hit.
Colossal has twice an elite's health, is drawn bigger and is 20% slower, and can't be stunned, frozen, slowed or knocked back.
Undying survives its first killing blow at 1 health, is immune to hits for a second, then heals a quarter of its health over 3 s.
Adaptive takes 12% less from each hit of the same kind in a row (physical, magic or damage over time), down to 60% less. Another kind resets it.
Comment: from the 6 Oct proposal. Ordinary monsters still fall fast, but an elite now asks for a plan. Damage over time still lands while Unbroken and Undying are immune.
Gifts and abilities
CHANGED Gifts' "more damage" bonuses add up instead of multiplying each other. The standing ones (Momentum, Team spirit, Grave bloom, Midas touch, Sanguine fervor, Close shave, Lightbound) form one sum, and the ones that depend on the hit (Executioner, Mercy, First blood, Embers, Festering wounds, Opportunist, Combustion, Shatter, Kingsbane, Riposte, Conductor, Steady aim, Heavy blows, Pinpoint strikes) another, each multiplied once.
Comment: five of them used to make a hit about ×17. The same copies now give about ×5.
CHANGED Chests and altars roll the rarity first, then the gift or ability. Chests offer legendary 1.5% + 0.08% a floor (up to 6%), epic 8% + 0.3% a floor (up to 22%), rare 30% and common the rest. Altars offer unique 0.3% + 0.02% a floor (up to 2%), legendary 2.5% + 0.08% (up to 8%), epic 12% + 0.25% (up to 26%), rare 33% and common the rest. Luck still raises the rare tiers.
Comment: the odds used to be per item, so the 85 rare gifts crowded out everything else.
CHANGED Many more gifts and abilities are unlocked by challenges: 26 common, 57 rare, 28 epic and 11 legendary gifts, and 12 common, 20 rare, 13 epic, every legendary and every unique ability. The quickest goals (kill 10 enemies, reach floor 2, gather 100 gold…) unlock the commons, the hardest the legendaries. About a hundred new challenges were added for them. Phoenix feather, Dragon heart, Echo and Overflowing chalice are now unlocked from the start, Star-touched is locked.
REWORKED Gift stacking has no caps and no copy limits any more (except the single-copy modes and Clover, whose choices must fit the screen). Damage, health and stats grow in straight lines. What would reach 100% bends instead: dodge, lifesteal, Guard stance, weaken, cripple, Hourglass and the like curve toward a ceiling they never reach, chances become one more roll per copy, and "every X" gifts wait less with each copy but never zero.
REWORKED Armor and haste. Every flat "take less damage" (Iron plates, Oak heart, Gilded skin, Juggernaut, the Warrior's perk, Stoneskin, curses) is armor, and damage taken is ×100 / (100 + armor), so 100 armor halves it. What raises damage taken is negative armor, never beyond ×2. At least 10% of a hit always lands (5% before). Cooldown reductions are haste on the same curve. No more 60% and 50% ceilings.
CHANGED Critical chance grows straight to a sure hit, and anything past it becomes critical damage. Barrier goes straight to 60%, then bends toward 90%. Overflow is a chance (20%, toward 50%) that an ability skips its cooldown. Double dash stacks (+1 charge a copy).
Comment: from the 6 Oct stacking proposal.
NEW Fusion at the twisted altar and a new rarity, Cripta. Holding Endless study, Endless training, Endless practice and Endless courage, you can pay gold to fuse them into Endless crypt: every 2 floors you go down, +5 STR, DEX, INT and STA for the rest of the run. The four gifts go, the stats they gave stay. The altar lists the set while it is incomplete. Fusing doesn't use the altar's twist for the floor.
NEW Engravings. At anvil levels III and VI, six abilities offer a choice between two changes to how they work, kept for the rest of the run:
Fireball: Splitting blast or Lingering flames, then Twin flame or Implosion.
Leap: Cracked ground or Second bound, then Stunning landing or Bulwark landing.
Frost nova: Brittle or Wide nova, then Ice field or Refreeze.
Arrow rain: Guided rain or Focused rain, then Caltrop shower or Pinning volleys.
Whirlwind: Vortex spin or Long spin, then Iron spin or Blood spin.
Lightning: Forked bolt or Overcharge, then Static mark or Grounding arc.
Comment: a choice put off waits at the next anvil, for free. The other abilities keep plain levels until their turn. Summon skeleton and the coatings keep their hand-tuned levels.
FIXED The twisted altar, trophies and the anvil's reforge treated a gift with no copy limit as full.
NEW Endless courage, a legendary gift: +1 STA for every 8 enemies you kill (at most 2 per floor). Unlocked by recovering 1500 health in total over all your runs.
CHANGED Rarities: Heavy blows, Glass shards, Exploding corpses, Volatile flames, Static field and Piercing strikes are epic. Embers and Festering wounds are rare. Quick shot and Frost bolt are rare abilities, Execute is epic.
CHANGED Doom takes 30% of an elite's current health (50% for other enemies, 15% for guardians and Kings).
CHANGED The second "Steady aim" (the DEX gift) is now Steady hand. Star-touched's text says what it does (shards won this run).
CHANGED The anvil plays its own hammer sound, and racial skills and class perks cost a little more than legendary abilities to level.
CHANGED Stoneskin, Quick sigil, Studious and the Warrior's perk say armor and haste, which is what they give now.
FIXED Levers drew over the hero when facing up or down. Lists of cards with tooltips (challenges, codex) didn't scroll while the mouse was over a card. Unlocked costumes, starting abilities and traits forgot which challenge unlocked them.
Cripta's twenty-third Unity build, Alpha 0.9.1, redesigns the choice panels for wide screens and reworks the ossuary.
Release date: 07/10/2026
This version added:
Floor objects
REWORKED The ossuary takes five common, four rare or three epic gifts (copies of one gift count) and gives one random gift of the next rarity. Legendary and Cripta gifts can't be offered. Once a floor, as before.
Comment: it used to take two gifts and offer a choice of three.
CHANGED Challenge bells are harder deeper down. They ring 2 waves, plus 1 every 15 floors (at most 6). Their enemies take Dread, the Grave rank and the descents like any floor's (they didn't before), are 3% tougher per floor past 10, and are elites 40% of the time plus 0.5% a floor (up to 75%), greater elites in the later Dread stages.
Interface
NEW A choice can't be picked for 1 second after it opens (or after a reroll shows new options). The cards show dimmed meanwhile, and their tooltips still work. No more gifts taken by a held attack or a pressed key.
REWORKED Chests, statues, cursed altars, altars, the anvil, the ossuary, the well, the merchant, the twisted altar and the reliquary use the whole screen on PC. Your gifts, abilities or stats sit on the left, the choices in the middle, and the full text of the one you point at on the right.
Comment: on phones the panels stay as they were.
CHANGED Picking takes two steps. A click or a number key selects a card, and a second click, E or Enter confirms it. The confirm button names what you are about to take. R rerolls where a reroll is offered.
CHANGED With Four-leaf clover, five to eight choices wrap onto two rows of cards.
CHANGED The anvil lists level-ups and reforges side by side, each with its price (gold and star shards, red when you can't pay). Engravings show before you pick a level III or VI.
CHANGED The ossuary shows your offer as you build it, with Offer, Start over and Walk away.
CHANGED The Idol of shifting bones is now the Reliquary of chance, so it isn't mistaken for the death totem. Its text now says what it does: every copy becomes a random gift of the same rarity.
CHANGED A toss into the well that gives nothing now says so (one of four lines at random) and leaves the well open for another toss.
CHANGED Death totem revives show both deals side by side: with the tomb (80% health, −20% gold, half price) and without it (25% health, −65% gold, full price). Reviving without the tomb needs the button held for a moment.
Cripta's twenty-fourth Unity build, Alpha 0.9.2, brings the panels in line with the mockup, reworks a dozen skills and perks from the level sheet, and makes reviving in multiplayer less of a wait.
Release date: 07/10/2026
This version added:
Interface
CHANGED Choice panels on PC now have one fixed size that fills the screen under the top bar, with the world dimmed behind, instead of a band sized to their cards.
Comment: the 0.9.1 panels didn't look like the mockup testers were shown. This build brings them in line with it.
CHANGED Every card has a "Pick one" heading that counts the 1-second lock down, and a thin bar fills along the card's bottom meanwhile. Buttons show their key (E, R, Esc, Backspace). Esc or the pad's B walks away, X rerolls, the shoulder buttons move the selection.
CHANGED Chests show which gifts fit your build (the theme most of your gifts share), list your gifts with their icons, and can be left with Take nothing.
CHANGED With a full bar, the altar picks the ability to replace on the same screen: click it on the left, and the confirm button says which key the new ability takes. The detail names the engravings at III and VI.
CHANGED Statue cards say what they change, now and after ("STA 8 → 9", "From statues +4% → +8–12%").
CHANGED Cursed altar cards split every pact into a green Gain line and a red Price line. Your curses sit on the right, and the Seal button is red.
CHANGED The engraving choice shows two big cards, each with a short note on what it is good for.
CHANGED The ossuary groups your gifts by rarity ("Common · 5 for a rare"). Picking one rarity dims the others, a right click takes a copy back, and the offering on the right shows a counter, a bar and a mystery card of the rarity you will get, which turns over to show the gift.
CHANGED The well shows the tosses made on this floor and the next price on the left, the last toss's answer in the middle, and what an answer brings on the right.
CHANGED The merchant opens purification's gift list beside the stock instead of on its own page. Shift-click buys at once.
CHANGED The twisted altar shows twisting and fusion side by side. Twists you can't do yet are dimmed with the reason, and the fusion card marks the gifts of its set you hold.
CHANGED The Reliquary of chance shows your gifts by rarity, now and after, and is opened by holding the button (or E) for a second.
CHANGED At the death totem each fallen teammate shows whether you carry their tomb, or how far away it lies.
CHANGED The anvil's detail shows every number of the next level as old → new, as Records does.
FIXED Holding Ctrl for formulas no longer drops the card you selected.
FIXED The party panels no longer cover the choice panels (they go under them, like the minimap).
FIXED The gold amount box in Tab is the size of the buttons beside it.
FIXED Second breath's healing shows as Second breath in the buff list, not Bandages.
Multiplayer
NEW When a King falls (floors 15, 30, 45…), every fallen hero rises beside it at half health, keeping their gold.
Comment: a lone survivor no longer leaves the rest of the party waiting for half an hour.
NEW A death totem can revive everyone at once. The reviver gives up half their maximum health for the rest of the run and 35% of their gold, and the fallen rise at half health. The button must be held.
FIXED Archers' and mages' shots stayed invisible to teammates after the first run or a rejoin. Shot numbers restarted at 1 with every new hero, below what the others had already seen.
FIXED Late joiners now share the host's run timer, and with it the right Dread candle.
FIXED Dragging a skill to another slot no longer leaves the hero attacking.
Abilities
REWORKED Rally is a pulsing aura. Every few seconds it gives you and the allies in it armor that stacks a few times, and from IV it also makes them faster.
REWORKED Battle standard puts you in a Command state. Every few kills plant a standard where the enemy fell, giving allies inside more damage and attack speed (and healing from IV).
REWORKED Second breath heals for every debuff it removes, then over time with STA. From IV you and nearby allies are cleansed and can't be debuffed for a while.
REWORKED Shared frenzy is now legendary, with stronger numbers per level. From IV kills extend it, never past its full length.
REWORKED Quick shot fires more arrows with DEX, and from IV every arrow that hits refunds some of its cooldown.
REWORKED Path of Light is laid where you stand. It grows per level, gives all four stats, and from IV grants a shield once per cast.
REWORKED Rift ladder skips 2/3/5/7/15/30 floors, gains levels by itself as you go down, and from IV pays gold when you land.
CHANGED Absolute zero, Barrier, Blood rite, Shared frenzy, Inferno, Guardian's oath, Rally, Sanctuary, Storm, Time warp and Battle standard start their cooldown only when their effect ends. Their cooldowns were retuned to match.
CHANGED Barrier has no cap of its own. The game-wide limit on damage reduction is now 95% (it was 90%).
CHANGED Time warp's free casts last 15 s at every level.
CHANGED Absolute zero's ground shows the ice of the frozen world.
CHANGED Bandages, Taunt and Smite are rare.
Class perks and racial skills
REWORKED Warrior IV–VI: out of combat the warrior gains armor (a share of maximum health) that lasts until it breaks, and refills only once it is gone. New numbers for every level.
CHANGED Archer, Cleric, Mage and Rogue perks take the level sheet's new numbers. The mage's kills refund part of the longest cooldown. A rogue's final blow can't vanish again while invisible, nor for as long again afterwards.
CHANGED Pack Fangs gains its strength stacks from IV, and Shadow Prowl refunds more for an elite prey from IV.
Economy
CHANGED The anvil's gold prices follow the level sheet.
Cripta's twenty-fifth Unity build, Alpha 0.9.3, reworks Fallen tribute, Blessing and Time stop, redraws the Relics and Options screens, and makes the Forge's lava dangerous again.
Release date: 08/10/2026
This version added:
Floors
REWORKED The Forge's lava gives Heavy burn: every tenth of a second in a pool adds a second (up to 15), and every half second it deals 5 plus 3% of your current health. It can kill.
Comment: heroes used to walk across the lava without a care.
FIXED Lava pools no longer spit fire at a hero who is in a shop or a choice.
Gifts
CHANGED Ricochet: a bolt that hits bounces to the nearest enemies (one more per copy), and bounced bolts never bounce again.
Interface
CHANGED The buttons under a choice (Reroll, Take nothing, Leave…) wait out the 1-second lock like the cards, and so do Esc, R and Backspace.
CHANGED Long lists on the side of a panel (your curses, your gifts) scroll instead of stretching it. With two rows of cards (Four-leaf clover) the text stays smaller and never spills out of a card.
Multiplayer
CHANGED A late joiner gets 3 maximum health for every floor the party already cleared, besides the catch-up picks and gold.
Sound
FIXED In big late-game fights the music no longer drops out for a few seconds. Music comes first when too many sounds play at once, and sound effects are capped.
Abilities
REWORKED Avatar is now Fallen tribute. For a while, every enemy that dies near you gives its maximum health (a share of it, more with STA) as armor to every living ally. From IV allies also ignore part of the enemies' defense. The cooldown starts when it ends.
REWORKED Blessing wards each hero. One who would fall rises with part of their health and is invulnerable for a few seconds, and from IV the damage blocked meanwhile comes back as a shield.
REWORKED Time stop holds the whole floor: harmful projectiles, spikes and crumbling floors stop, enemies move 90% slower, and allies walk through frozen shots unhurt. From IV every second in the stasis gives Temporal energy, which raises damage.
CHANGED Path of Light and Rift ladder show their level texts like every other skill, without a description of their own.
CHANGED New cooldowns for Fallen tribute, Blessing and Time stop. Absolute zero's shatter grows from IV.
Menus
REWORKED The Relics screen fills the window: the four sections side by side, each with its slots and its relics as a grid, and the hovered relic in full on the right. Buying needs a second step (the Buy button), and a bought relic goes straight into a free slot.
NEW A Relics button on the Play together screen.
REWORKED Options is one fixed screen with tabs (General, Graphics, Sound, Keybinds) that never resize.
NEW Graphics options: screen shake on or off, and teammates' ability effects on or off (their attacks and shots always show).
NEW Extras › Check for updates, without restarting the game.
CHANGED Daily crypt has its own page with Challenge the crypt and the Leaderboard (no longer under Play alone).
CHANGED The heroes around the campfire wear the costume of the loadout last played with their class.
CHANGED Records › Gifts say whether a gift can be taken more than once, and how fused, twisted and trophy gifts are obtained.
FIXED Options and other full screens opened during a run no longer show the HUD through them.
Cripta's twenty-sixth Unity build, Alpha 0.9.4, adds the Summoner, reworks 37 curses and many relics, gives each world 10 floors, and redraws the health bars around Shield, Armor and Toughness.
Release date: 09/10/2026
This version added:
Classes
NEW The Summoner (Veiled race): STR 0, STA 2, DEX 0, INT 1. Fights with the Arcane staff, two souls that curve out left and right and meet where you aim, piercing every enemy (60% after the first), once every 1.3 s.
Class perk: more summons at once (+1 up to +20), summons hit harder and last longer with INT, and from IV, with five summons around you, STR, STA and DEX feed your INT.
Racial skill Arise: make an ally your minion (every 8 kills it raises a skeleton at your side). A fallen minion rises as a skeleton that throws bones with your magic, and after 7 kills it comes back to life. Alone, Arise raises a bone-throwing skeleton. From IV their damage heals you.
CHANGED Starting stats: Warrior STR 2; Archer DEX 3, STA 2; Cleric INT 3; Mage INT 4, STA 1; Rogue STR 4, STA 2. Archer's bow fires every 1.1 s.
CHANGED All summons share one cap (10 plus Summon skeleton's and the Summoner's bonuses); over it, the summon closest to fading leaves.
Curses
REWORKED 37 curses, from the level sheet. Among them:
Shadow pact locks a random skill slot for the whole run: no casting, moving, upgrading or selling it.
Pyromania and Toxic blood set you on fire or poison you with effects nothing can shorten or cleanse.
Corrode lets damage over time hit your health directly.
Leech stops allies healing you.
Toll and Midas cost gold on every hit.
Restless drains health while you stand still.
Chained costs 60% of the run's souls.
Relics and statues
CHANGED
Second wind: three times a run, 350% overhealth and fading speed.
Primed: 8 s off your longest cooldown every floor.
Rich loot: the first 3 chests offer one more choice.
FIXED Implosion really drags enemies into the fireball (they slide in, visible to everyone) and reaches 3.5 tiles.
CHANGED Grounding arc's shield lasts 5 s. Bulwark landing gives overhealth for 6 s.
Gifts
CHANGED New numbers for Festering wounds, Harvest, Lich, Mask of the fallen (no longer lost when hit), Salt, Scraps, Stormheart and Unstable.
Runs
CHANGED Worlds are 10 floors long: Kings on floors 10, 20, 30, 40, 50 and 60, the fork on 60, the Inner Sanctum on 61–64 and the Hollow Seraph on 65.
NEW Omen The Long Road: every world is 15 floors long again (Kings every 15th floor, the fork on 90, the Seraph on 100). Souls ×1.15.
CHANGED The daily crypt's last floor is 6–10. Its last King gives nothing, the run ends the moment it falls, and the timer stops there. A won daily shows as a victory in the run history.
FIXED Twisted gifts and trophies could show up in chests and shops (an import had lost their flags). They come only from the twisted altar and the guardians again.
CHANGED Curses that made you take more damage now say what they do: you lose that much toughness.
Floors
CHANGED Your and your teammates' fire and poison have a cool dashed rim and lighter fill; enemy hazards have a red, toothed, pulsing rim.
CHANGED Enemies called by a brazier rise out of a summoning circle and can't act or be hit until they're up.
CHANGED A failed star-shard trial stops the music, plays a failure tune and takes everyone back after 5 seconds.
Sound
NEW 20 new music tracks by alkakrab, a few per world, for bosses, trials, the menu and game over, picked at random per floor.
CHANGED The victory fanfare plays once per boss. Star shards have their own sound. Every menu click uses one sound, and every purchase uses the gold sound (chests keep theirs).
Records and menus
NEW Records › Monsters lists every boss (each guardian, King and the Seraph). The "cat" entry is the Mirror omen's shadow and now says so.
CHANGED Costumes are earned per class: winning with the cleric gives only the cleric the gilded look.
NEW Statistics show your biggest hit.
CHANGED Gifts in Records say "Can only hold N at a time" (in red) or "Can be taken more than once".
CHANGED The anvil marks abilities with engravings.
FIXED Holding Ctrl no longer blanks the hovered relic or choice.
NEW After an update, a short scrollable list of what changed, with a link to the full notes.
Health bars
CHANGED Armor means only the yellow bar: every hit loses 5 damage first (never below 1), then the bar soaks the rest. Damage over time ignores it.
CHANGED The old percentage "armor" is now Toughness (gifts like Iron plates, statues, relics, the Warrior perk). 100 toughness halves the damage you take.
CHANGED Rally, Fallen tribute and the level-IV effects of Leap, Whirlwind and Stasis bubble fill the yellow Armor bar instead of adding toughness.
CHANGED While any shield holds, projectiles and damage over time hurt 15% less (Bandages' 30% at IV–VI takes the place of it).
FIXED Damage order is Overhealth > Armor > Shield > Health for hits and Overhealth > Shield > Health for damage over time everywhere (falls into the void, the Guardian's oath and the chalice's shield used to skip or reorder layers).
Interface
NEW Keywords: choice panels, skill and gift tooltips, Tab and Records explain the tags and keywords in a text (Toughness, Armor, Shield, Burn, Area…).
CHANGED Every skill's tags were reviewed against what it does (53 changed), with five new tags: Shield, Stealth, Projectile, Weaken and Bleed.
Abilities
REWORKED The last 37 altar abilities get levels of their own, like the rest. Levels I–III grow their numbers, level IV unlocks one new effect, and V and VI make it stronger. Among them:
Leap gives armor per enemy it lands on.
Frost nova's frozen enemies take magic damage when they thaw.
Chain lightning grows with every jump.
Hook makes its target bleed.
Arrow rain leaves spent arrows that slow.
Earthquake sunders.
Raise the fallen's ghouls burst when they fade.
Doom leaves its target vulnerable.
Each skill's level texts say what it gains; the numbers are on the level sheet.
Comment: every altar ability now has hand-made levels; the shared rule (+25% power, −10% cooldown a level) is no longer used by any of them.
CHANGED Fury's status row shows its numbers at your level.
Multiplayer
CHANGED A late joiner gets 3 maximum health for every second floor the party already cleared (it was every floor in 0.9.3).
Class perks
CHANGED The Warrior's IV–VI armor regrows a point every 3 seconds while the warrior isn't hit, and comes back whole once used up.
Cripta's twenty-seventh Unity build, Alpha 0.10.0, is a big update: a way out after every King, relics repriced (and the legendary ones sealed behind challenges), the daily crypt's prizes, rules and pool, giving up the host to a friend, joining from Discord, and phone screens that are finally readable.
Release date: 10/10/2026
This version added:
Runs
NEW A Way out opens beside the stairs once a King falls (not in the daily crypt). If everyone there agrees, the run ends as a win: "You left victorious", extra souls, and the history shows "Victory · left". It doesn't count as beating the Hollow Seraph.
CHANGED A win adds 5% of the run's souls, 2.5% more for every other hero in the party and 5% for every boss beaten (each King and the Hollow Seraph): 20% for a full party leaving after the first King. The daily crypt keeps its 35%.
Comment: the fork floor has it too, between the pale and the gold stairs.
Meta progression
CHANGED Relics now cost what they are worth: from 400 souls for a plain stat up to 7,500 for Phoenix ashes. Extra slots cost 1,000 and 3,000 (Fortune 1,500 and 4,000).
Comment: a full run pays about 3,000 to 3,500 souls, so a legendary relic takes about two.
NEW The legendary relics are sealed until a challenge is done: Second wind (reach floor 40), Phoenix ashes (defeat the Hollow Seraph), Death is not final (reach floor 40 as the Summoner). Then they cost souls as usual.
CHANGED Every relic and slot bought before was refunded at the price paid, and all relics are for sale again at the new prices. A sealed relic whose goal was already met opens at once.
NEW Four new relics: Safety first!, which makes potions heal 6 more, and for the Summoner Death is not final, Protective shadows and The dead will return!
CHANGED Overcharge: your chosen starting ability gains a level and recharges 5% faster. Runebound: your racial skill gains a level.
CHANGED Every number in a relic's text (and the golems', Golden noose's, the statues' and several gifts') is now a value you can hold Ctrl over to see what it scales with.
Classes
NEW A new class: the Summoner (Veiled race). They fight with the Arcane staff, two souls that curve out and meet where you aim, piercing every enemy on the way, and command an army of summons. Their racial skill Arise turns an ally into your minion, raises fallen minions as bone-throwing skeletons, and alone gives you a skeleton of your own.
Comment: the Summoner arrived in 0.9.4; it's listed here too because 0.10.0 is the first big update after it. It comes with three relics of its own: Death is not final, Protective shadows and The dead will return!
CHANGED The Mage's starting abilities are Fireball, Toxic cloud and Ice lance (Frost bolt is gone from the list).
CHANGED The Summoner's staff souls pass through walls, hitting every enemy, object and cracked wall on their way. Aiming at a cracked wall works.
NEW A summon more than 7 tiles from its hero comes back beside them, for every class.
CHANGED Skeletons really throw their bones: a spinning bone flies to the target, and walls stop it.
CHANGED Tesla pylons level up like every ability (reach, duration, damage and stun grow), and from IV their beam arcs to nearby enemies.
Daily crypt
NEW Prizes when the day ends: 350 souls for 1st, 225 for 2nd, 115 for 3rd and 40 for 4th to 10th, collected the next time you open the game signed in.
CHANGED No souls are earned in the daily crypt, and nothing that boosts souls is offered there.
CHANGED Relics and traits are off in the daily crypt. You still choose your starting ability (any of your class's, even locked ones) and your costume.
NEW Each day has its own pool of gifts, abilities, statues and pacts, the same for everyone and with every item unlocked. See it from the briefing's "Today's pool".
CHANGED The daily crypt is 7 to 12 floors long; the longer days reach a second world.
Multiplayer
NEWJoin from Discord: a game others can join shows Discord's Join button to your friends, and pressing it opens Cripta and joins (on Windows; joining over the internet still needs the host's port 7770 open).
NEW The host can give up the host from the Esc menu: the other players are asked who takes the lead, the first to accept receives the run, everyone goes back to the menu, and the new host continues from Play together › Resume host play-through (the floor starts again). The others join them by themselves. Once per floor, not in the daily crypt.
Curses
REWORKED Wither: you gain +9 INT and +9 DEX, but every floor you go down costs 4 maximum health (never below 1).
Heroes
CHANGED Statue of healing received rolls 2.5–8% (was 5–10%).
CHANGED Every hero moves at 3.5 tiles a second (was 4.1), sees 3.5 tiles (was 4.5), and a dash charge comes back in 1.75 s (was 1.1 s).
Interface
CHANGED Every description reads the same way: "You gain +6 maximum health", "You gain +10% attack speed". Allies are named once.
FIXED The anvil no longer promises "+25% power and −10% cooldown" every level. It points at each skill's own before → after numbers.
NEW Extras › Check the changelog shows this version's notes again.
FIXED How to play and the Guidebook were checked against the game, and their pictures show the right things.
Platforms
FIXED Phones: panels use the wide layout on landscape phones (the narrow column had shrunk to unreadable text on wide, short screens); their centre scrolls on short screens, side zones narrow and three cards a row on nearly square (unfolded) ones. The top bar keeps its labels on one line, Records fits its grids and tabs to the width.
Cripta's twenty-eighth Unity build, Alpha 0.10.1, fixes what the first 0.10.0 sessions found: hosts open their port by themselves, the death altar gets a proper panel, Phoenix feather becomes a fusion with a glorious rebirth, and descriptions show one clear number with the formula on Ctrl.
Release date: 10/10/2026
This version added:
Multiplayer
NEW A host opens port 7770 on the router by itself (UPnP), so friends over the internet can join without setting up the router. The lobby says whether it worked; if the router has UPnP off, the port still has to be forwarded by hand.
FIXED A Join from Discord works from any menu, also right after a failed attempt; "couldn't reach the host" now says the host's port 7770 must be open.
CHANGED The death altar (the skull) no longer opens when you walk over it: press E. Its panel shows a card for each fallen teammate (tomb, price in gold and souls, the health they come back with) and one to revive everyone; E pays with gold, R with souls.
CHANGED Gold from a teammate refreshes any open shop, anvil or well, and a pop-up says who gave it.
NEW A run taken over from another host can be given up from Play together or the main menu (you lose the run's progress and gain no souls).
Comment: Discord's "Ask to Join" always sends you an invite first; to skip that step, invite friends from a DM with "+", "Invite to join Cripta".
Classes
CHANGED The Summoner's staff souls are stopped by walls again (they still break cracked walls they hit).
NEW Relic for the Summoner: Wraithwood staff, your staff's souls pass through walls and you gain +10% attack speed.
CHANGED Summoner perk: every kill by you or your Arise minion keeps your summons around 0.5 s longer (up to 3 to 7 s by level).
Gifts
REWORKEDPhoenix feather is now a fusion (Necromancy, Crown of bones and Life motes at the twisted altar). Once per run, death turns you to ashes, and 5 s later you rise with full health, 3 s untouchable and much faster, in an explosion that hits everything within 10 tiles.
NEWRallying wake, your dash leaves war embers that give you and your allies more damage while you stand in them, and for 3 s after.
REWORKEDLast breath saves you or an ally once per run, cleansing debuffs and giving a big overhealth and lifesteal for a while.
REWORKEDDragon heart leaves a burning pool under the enemies you hit. Echo repeats each attack 0.35 s later. Bone legion now also strengthens Tesla pylons.
CHANGED Sharp blade rolls up to 2, Marrow is epic, War host is legendary, Crown of bones' wait is shorter.
Abilities
CHANGED Fireball recharges in 15 s at every level; Ice lance from 18 s down to 15.5 s. Rally's pulses come faster at the top levels.
Floors
FIXED A hero with full potions leaves potions on the floor.
FIXED Sanctuary stops lobbed flasks and keeps their pools outside, and it no longer pushes bosses.
FIXED Lava burns heroes with Spectral form too (it only protects from poison and fire on the ground).
Interface
CHANGED Descriptions show one number; holding Ctrl shows how it grows with copies and stats (no more "(per copy)" in the normal text).
FIXED Tooltips stay on screen (the Challenges tab cut them off).
FIXED The notes after an update block the menus until you close them.
FIXED Extras, Check the changelog always has the button to this version's wiki page.
Cripta's twenty-ninth Unity build, Alpha 0.10.2, fixes Arise in multiplayer.
Release date: 10/10/2026
This version added:
Classes
FIXED Arise could not reach a downed ally: it measured to the spot where they fell, so once their skeleton or ghost had walked off (or their tomb was carried away) it said "No ally within 4 tiles" even next to them. It now reaches a downed ally at their body, their ghost or skeleton, or their tomb, whichever is nearest.
Interface
FIXED Hovering the stats or an ability right after a disconnection no longer throws errors.
Cripta's thirtieth Unity build, Alpha 0.11.0, makes the Rogue, the Mage and the Summoner heroes you buy with souls, adds five class relics from the level sheet, and fixes what a fallen hero left on the ground.
Release date: 11/10/2026
This version added:
Classes
FIXED What a hero leaves on the ground (dash trails, fire pools, zones, traps, sanctuaries) goes away when they fall, instead of staying there for good.
CHANGED The Summoner's perk also keeps a risen skeleton (a fallen Arise minion) up longer: every kill it or its summoner makes adds time, up to the perk's cap.
CHANGEDThe dead will return!: the shadow clones spread over different enemies nearby, and all go for the same one only when it is alone.
CHANGED The Warrior's name shows in red.
Heroes
NEW The Warrior, the Archer and the Cleric are free; the Rogue, the Mage and the Summoner are unlocked with 8,000 souls each, from the hero screen ("Unlock for 8,000 souls", then confirm). This applies to every player, whatever they played before. The daily crypt still lets everyone play any class.
CHANGED A class relic can only be bought once its class is unlocked.
Relics
NEWBone tether (Summoner, Vigor): your kills also count toward bringing back your Arise minion while it walks as a skeleton.
NEWSafe with me (Warrior, Vigor): allies within 5.5 tiles of you gain the same benefits as your class perk (toughness, STR and STA, and the armor out of combat, sized on your maximum health); it has no effect on other Warriors.
NEWRampage (Archer, Wrath): every kill gives you a stack of +5% attack speed for 4 s, up to 2 stacks.
NEWIn the shadows (Rogue, Arcana): using Shadow Prowl makes your allies invisible to enemies for 2 s.
NEWMender's hourglass (Cleric, Fortune): your abilities with the Healing tag recharge 10% faster.
REWORKEDCenser: Smite also deals 25% of its damage to the other enemies within 3 tiles of its target (it no longer heals).
NEW The buff list (and Tab) shows Rampage's stacks, a teammate's In the shadows and whose Safe with me protects you; a risen skeleton's notes say when its summoner's kills count (Bone tether).
CHANGEDTide pearl: the overhealth is now 4 + 0.5 × STA and lasts 5 s.
Interface
CHANGED The Guidebook's "Souls and relics" page says which heroes are free and how the others unlock.
FIXED While the update banner waits for an answer ("Restart now" or "Later", after Extras › Check for updates or an update at start), the menus behind it can't be clicked.
Multiplayer
CHANGED Older versions can't join a 0.11.0 game (or host one for it): everyone needs to update.
Comment: if you played the Rogue, the Mage or the Summoner before, they are locked now like for everyone else: 8,000 souls each, or try them in the daily crypt.
Cripta's thirty-first Unity build, Alpha 0.11.1, adds bug reports from inside the game, display options and the credits, makes one-time gifts break once spent, and fixes a batch of play-test issues.
Release date: 13/10/2026
This version added:
Floors
CHANGED Restless feet: the trial room's floor now crumbles for good while the trial lasts (two tiles near a hero every 1.5 s), so stepping left and right on the same spot no longer works.
CHANGED The watchful lanterns' light (the Hollow Heaven and the Sanctum) is red, so it stands out on the golden ground.
Gifts
NEW One-time gifts break once spent: Last breath and the Phoenix feather show as Broken in Tab and in the panels' gift lists (a way to mend them can come later).
FIXED The Phoenix feather could be used twice in a run: a guest who rejoined got it back, since its use wasn't saved right away. Broken gifts are saved at once.
FIXED The Phoenix feather's rebirth respects Death's door (no more than 70% health); every effect that sets health now stops at a curse's cap.
CHANGED Overflowing chalice says so only when it is full, instead of after every heal.
Interface
NEW Options › Graphics: window mode (fullscreen, borderless, windowed), resolution, vertical sync and a frame cap (computers only).
NEW Each run writes a summary line in the log (time per world, Dread, damage taken by source, cause of death), sent with bug reports, for the balance pass.
NEW "Report a bug" (Esc during a run, and Extras): write what happened, and your note goes to the developer with the game's logs. No more hunting for log files.
FIXED A trial's countdown no longer covers the "The trial: …" banner.
CHANGED The smallest texts (skill bar key hints, the party panel's levels and status) are a little bigger, for small screens like the Steam Deck.
NEW Extras › Credits: who made the game, and the artists behind its art, sound, music and fonts.
FIXED Twisted altar: the fusion cards no longer squeeze their texts on top of each other; the fusion column scrolls, with a bar on the right.
FIXED The flasks enemies lob to poison you are green, not the red healing potion.
FIXED Life motes show the gift's green heart instead of a red one.
FIXED A tooltip left behind after a purchase goes away as soon as the mouse moves off the widget it belongs to.
Cripta's thirty-second Unity build, Alpha 0.12.0, gets the game ready for its first public release: 36 new pieces of music, controller and key icons everywhere, a tutorial that can't be skipped, a rewritten How to play, a redesigned Play together and lobby, tester tokens for updates and accounts, and a privacy note.
Release date: 18/10/2026
This version added:
Interface
NEW The training room: Records › Gifts or Abilities › "Try it" tries a found gift, ability, racial skill or class perk (at the level the panel shows) in a lit room of stone dummies. The dummies don't fight back and stand up again after they fall, abilities recharge 5 times faster, and the hero can't fall. Esc offers "Hurt me" (for gifts that act when you are hurt or fall, like the Phoenix feather), "Start over" (spent gifts mended) and Leave, which goes back to the same entry. Nothing counts there: no souls, records or challenges.
NEW Keys and buttons are shown as icons in every hint: panel buttons and footers, the skill bar, the potion and gifts chips, the "press E" bubble, the tutorial, the Guidebook, tooltips and messages. They follow the device in use: the keys as bound on a keyboard, the buttons of an Xbox, PlayStation or Switch controller, switching as soon as you pick up the other. Hints for keys a controller doesn't have (Ctrl formulas, Shift-click) step aside on a controller.
Comment: controller icons from Hyohnoo's "Controller Buttons"; the keyboard and mouse keys are drawn in the same style. On the skill bar each slot's key sits on its top-left corner.
CHANGED Credits moved from Extras to the main menu, between Settings and Exit game.
NEW Settings › General has a tester token. With one, the game downloads its updates by itself (at start-up, or when asked if "Auto-update at start-up" is off) and you can create an account. Without one, the game says when a new version is out and links to its Game Jolt page.
CHANGED New accounts can only be created by testers for now; existing accounts still log in.
REWORKED How to play was checked line by line against the game. It now says you hold three abilities (the fourth slot comes from reaching floor 20), and it has new pages on sealed stairs (levers, braziers, bosses), the way out after a King, Path, Grave rank and omens, the restless dead, and the daily crypt. The revive pages now give the gold a revive costs, explain dropping a carried tomb and "revive everyone", and say how going down together works. Keys show as icons, and four pages got pictures that fit them.
REWORKED The tutorial can no longer be skipped: the next room stays closed until the current step is done, and a room counts as cleared only when its own enemies are dead, even if they chased you out. The ability step waits for you to use it, the potion step poisons you so the potion can be drunk (you start without one now), the spikes lesson no longer hides behind Tab, and the stairs room opens only after the lever.
NEW Esc in the tutorial opens its own pause: keep going, options, or leave (instead of "End run" and its souls).
FIXED Souls picked up in the tutorial or the training room no longer go into your save.
REWORKED Play together: hosting on the left (path, Grave rank, omens and relics, one click to change), joining on the right (one address field, saved games with when you last joined them).
REWORKED The lobby: the party as five hero cards (portrait, class with the loadout letter, relics taken, connection), the addresses to invite friends with Copy buttons and the router line, the team chat (Enter), and one start button with the head count. The host no longer reads "wait for the host".
NEW Lobby: guests tick Ready (the host sees "2/3 ready" and can start anyway), and every player shows "Joining…" until connected, then their ping. Guests see the host's path, Grave rank and omens before the run.
CHANGED Without an account (testers only for now) the daily crypt says it is coming in a later update.
NEW Extras › Privacy says what the game sends and what the developer's server keeps; the same note is online at f32home.duckdns.org/cripta/privacy.
FIXED The game no longer ships the editor's compiler tools: the download is about 12 MB smaller.
Sound
NEW 36 new pieces of music. Every world has two more floor tracks, Kings fight to their own music (separate from the guardians), the Hollow Seraph has two more, and the menus and the game-over screen each have one more.
NEW Each trial has its own music (Slaughter, Untouched, Restless feet, Golden restraint), and so do the night market, the drowned treasury, the ossuary and the training room.
NEW Jingles for the big moments: a fanfare when a King falls, a fanfare that doesn't quite land when the Hollow Seraph falls, walking out alive after a King, "The end?" after Break free, and a second game-over tune. The music pauses while they play, and the whole party hears the boss fanfares, not only the hero who landed the blow.
CHANGED A won run's end screen now has warm music of its own instead of the game-over loop.
Cripta's thirty-third Unity build, Alpha 0.12.1, fixes the first things the 0.12.0 testers found: key icons that outgrew their buttons, and a false "something went wrong" screen.
Release date: 18/10/2026
This version added:
Interface
FIXED Key and button icons are about one and a half times the text again: at 1080p they had grown bigger than the buttons they sit in.
FIXED The keyboard keys' letters sit in the middle of the key (the key's bottom lip is thinner), and the icons line up with the words beside them.
FIXED The lobby's start button keeps its label on one line ("Open the crypt · 2 heroes · 0/1 ready").
Multiplayer
FIXED Two copies of the game on one computer (a host and a guest) no longer mix up the run's safety checkpoint: a guest going back to the menu was told the run broke and offered to recreate the lobby. A checkpoint now belongs to the copy of the game that wrote it, and only a run whose game really closed is offered for recovery.
Comment: players on their own computers never saw this.
Cripta's thirty-fourth Unity build, Alpha 0.13.0, lets the party pause or put a run on hold, takes everyone back to the lobby after a run, redesigns Tab with trading between heroes, adds a second horn and two golems, makes the late bosses a real fight again, teaches summons and enemies to walk around walls, and reworks many curses and gifts.
Release date: 21/10/2026
This version added:
Multiplayer
NEW The host (or a solo player) can pause the run from Esc. The world, every hero and the run's clock stop, everyone sees "- PAUSED -", and only the host can resume. Not in the daily crypt, whose clock is its leaderboard's.
NEW The host (or a solo player) can put a run on hold from Esc. The run is kept as the party entered the floor (on floor 1, as the heroes are now), everyone goes back to the menu, and "Run on hold" in the main menu resumes it later, another day too. The teammates join the host's game again and get their heroes back. A run on hold works on every 0.13 version of the game.
CHANGED After a run, the host's "New crypt" takes the whole party back to the lobby, so heroes, loadouts and relics can change before the next crypt. Nobody is dropped from the game.
NEW Give potions and star shards to a teammate from Tab, as gold. Not while you or they are down, and potions only into the room they have.
FIXED Teammates standing still face where they aim on all four sides (they only turned left or right).
Interface
REWORKED Tab fills the screen like the choice panels: your sheet and the run on the left, your kit in the middle (Kit, Gifts, Curses, Relics & traits, Statues), and whatever you point at in full on the right. Your teammates are chips in the header (keys 1 to 5, or the pad's shoulder buttons), and their page has the boxes to give them gold, potions and star shards. Phones keep the single column.
CHANGED Tab no longer locks its rows for a second when it opens.
NEW Skills sealed by a torii gate are greyed out under a padlock, and the padlock shakes when you press one. The racial skill is sealed too.
FIXED The results screen lists completed challenges in a scrolling box: a new player's first run could stretch it off the screen.
CHANGED Solo's "One more run" opens the hero screen.
Bosses
CHANGED Guardians and Kings from world 3 on have 75% more health and 25% more damage for every world past the second (four times the health and twice the damage in world 6).
CHANGED The Hollow Seraph has twice that health and 25% more damage on top.
Comment: a party of four was beating the late Kings in a few hits.
NEW The blood horn, a crimson horn on some guardian floors. Blowing it gives the guardian 75% more health and damage and a twin just as strong. Beat both and every hero gets a star shard.
FIXED The warden's horn after its guardian died says "The guardian has already been defeated".
Gifts
REWORKED Overflowing chalice: it stores 20% of the healing you receive (up to 20, +10 per copy), each part for 15 s, and heals you with it when your health drops below 70%. Then it rests for 6 s, still filling, and heals again at once if your health is still low.
CHANGED Last breath saves someone twice a run, then breaks, and heals 50% of the damage dealt during it.
REWORKED Blood pact: taking it costs 60% of your maximum health once, your abilities deal 75% more damage (+20% per copy), and every kill makes you invulnerable for 1 s, at most once every 3 s. It stacks now.
CHANGED Unstable core bursts in a 2.5-tile area. Dragon heart's pools are 2.5 tiles wide. Reaper's harvest takes 1 s more off per copy.
CHANGED War host also works with Crown of bones, Summon skeleton's own casts and the Summoner's Arise.
REWORKED Thunderhead (now legendary): walking and auto-attacks charge a storm up to 100, and when it is full your next auto-attack lets chain lightning go through up to 2 enemies for 10 + 20% of your best attack.
REWORKED Storm heart: a 15% chance to call lightning on the target 3 times, half a second apart, for 80% of your best attack each. The same enemy waits 10 s before calling it again, and bosses take 20% less.
REWORKED Juggernaut: +80% maximum health, +15 STA and +35 toughness, and you can dash again, but you move 30% slower and your dash is half as long and comes back 50% slower.
REWORKED Spinning strike is a mode (legendary): 25% more reach, 25% less attack speed.
REWORKED Bloodthirst: healing you receive from gifts is 2% stronger (+1% per extra copy), instead of healing on kills.
REWORKED Life motes: every 5 kills leave a mote, and an ally who picks it up heals more than you (6 instead of 4).
CHANGED Vampire heals 2% of the damage your auto-attacks deal (+1.5% per extra copy). Glass shards deal 20% of your best attack, and more copies add shards. Killing rhythm gives 3% for 4 s, up to 2 stacks. Runic shield lasts 8 s. Wave blade deals 15% (+7.5% per extra copy).
CHANGED Static field strikes every 6 s for 2 + 0.2×INT + 30% of your best attack. Thunder's wave is 1.2 tiles wide, deals 30% of your best attack and stuns for 0.1 s, then that enemy is immune for 5 s.
FIXED Thunder and Static field could hit enemies behind walls.
Curses
REWORKED Curses that take maximum health (Blood for steel, Cursed haste, Pawned soul, Lich's bargain, Featherweight, Insomnia and Blood tithe) now take their share of your whole maximum health for the rest of the run, health you gain later included. Their shares add up (20% and 15% leave you 65%), and together they never take more than 95%.
Comment: a curse taken on floor 1 used to cost 2 health for the whole run, so taking many was nearly free.
NEW The health bar shows what the curses took as a dark stretch at its end, and the numbers read like 65/100. Hovering it tells you the share.
REWORKED Vampire's kiss: every kill heals 10% of your missing health, but healing from anything else is 30% weaker (still no potions).
REWORKED Leech: you heal 20% of the damage you deal, and nothing else can heal you, allies included.
REWORKED Shadow pact: you gain +10 attack, +100% critical chance and 200% critical damage, but every skill you have is sealed, your race's skill too.
REWORKED Thin blood: you deal 75% more damage, but every hit you take deals 15% more, and 1% more for each floor past the first.
REWORKED Famine: you gain +4 STR and +8 STA, but each point of STA gives half the maximum health (still 1 potion).
CHANGED Forsworn makes all healing 40% weaker instead of potions and healing abilities 35%. Restless drains 10% of your maximum health instead of 2%.
Heroes
CHANGED Warrior STR 1, DEX 0, STA 4, 2 extra health, slower and heavier swings (1.2). Archer STR 0, DEX 4, STA 1. Cleric STR 0, STA 1. Mage 2 extra health, Rogue 1.
CHANGED Archer perk: projectiles deal 20% to 80% more damage, and from IV they make enemies bleed for 6, 12 and 18 s (20 + 5.5×DEX every 0.25 s at VI). Rogue perk: critical damage 25% to 120%.
NEW Relic Spellwright's chalk (Wrath, 500 souls): you gain +4 magic.
Abilities
CHANGED Bandages IV to VI: its shield follows the shield rule like every other shield (projectiles and damage over time 15% less) instead of its own 30%.
Golems and relics
NEW Bulwark golem: once you have been out of combat for 10 s, it gives you 1 armor every 3 s, up to 10.
NEW Warden golem: you and allies within 6.5 tiles of it gain STA (10 plus half of its owner's STA).
CHANGED Up to 3 golems at once, mending costs 50 + 12 gold per floor, and golems walk faster.
NEW Relic Quick teleport (Arcana, 1,000 souls): teleporting to an ally takes 65% less time, and you gain +2 INT.
Traits
CHANGED Strong potions 35%, Thick skin 10 armor for 15 s, Vigil 5%, Keen eye 8%, Studious 10 haste, Tinker 35%, Alchemist 2 potions, Light step 25% for 2 s.
World
NEW Cripta has its own icon on every platform (on Android an adaptive icon that fits any launcher shape).
FIXED The Forge's lava burns again: standing in it never started the heavy burn.
Summons and enemies
CHANGED Summons find their way around walls instead of walking into them to reach an enemy on the other side. This goes for skeletons, ghouls, golems and the shadow clones of the relic The dead will return! They go for the enemy that is nearest on foot and leave out one that is a long walk away.
CHANGED Enemies, elites, guardians and Kings also go around walls: they only walk straight at you when their whole body fits along the way.
CHANGED Summons following you spread out in rings around you instead of stacking behind you, and they keep apart in fights too. Fellows already crowding an enemy send the next summon to another one at a similar distance.
Comment: thirty skeletons used to look like one.
Translations
NEW Anyone can help translate the game on the translation page: pick a language and a section, and suggest lines. The developer reviews every suggestion, and a language is added once it is complete.
Cripta's thirty-fifth Unity build, Alpha 0.13.1, is a hotfix: summons no longer jam in doorways.
Release date: 21/10/2026
This version added:
Summons and enemies
FIXED Summons file through doorways and narrow corridors instead of shoving each other at the entrance until you called them back. They still spread out around you in the open, but more gently, and one walking into another's back makes way for it.
Comment: two skeletons could hold each other against the sides of a door for good.